| .. |
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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 anos atrás |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 anos atrás |
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PolyBezierCurve.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyBone.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 anos atrás |
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PolyCamera.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 anos atrás |
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PolyCocoaCore.mm
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 anos atrás |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 anos atrás |
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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11 anos atrás |
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PolyCoreInput.cpp
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c4b0b0d0cc
Merged Windows pen pull request
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10 anos atrás |
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PolyCoreServices.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 anos atrás |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 anos atrás |
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PolyEntity.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 anos atrás |
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PolyEvent.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 anos atrás |
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PolyEventDispatcher.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 anos atrás |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 anos atrás |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 anos atrás |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 anos atrás |
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PolyFontGlyphSheet.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyFontManager.cpp
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5f77291ffa
Gamma correction for subpixel font rendering
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10 anos atrás |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 anos atrás |
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PolyGLRenderer.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 anos atrás |
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PolyGLSLShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anos atrás |
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PolyGLSLShaderModule.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anos atrás |
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PolyGLTexture.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyGLVertexBuffer.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anos atrás |
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PolyHTTPFetcher.cpp
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f798638bc5
Fix event errorCode to be set to errno not strerror(errno).
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10 anos atrás |
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PolyImage.cpp
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b60389ae13
Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended
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10 anos atrás |
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PolyInputEvent.cpp
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c4b0b0d0cc
Merged Windows pen pull request
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10 anos atrás |
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PolyLabel.cpp
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5f77291ffa
Gamma correction for subpixel font rendering
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10 anos atrás |
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PolyLogger.cpp
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065d104a68
Made the logger flush the stream immediately after logging string to file
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10 anos atrás |
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PolyMaterial.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyMaterialManager.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 anos atrás |
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PolyMesh.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 anos atrás |
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PolyObject.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyParticleEmitter.cpp
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eb5c8c93b4
Particle tweaks
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10 anos atrás |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 anos atrás |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 anos atrás |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 anos atrás |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 anos atrás |
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PolyRay.cpp
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336eb51af0
Gizmo Changes
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11 anos atrás |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 anos atrás |
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PolyRenderDataArray.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anos atrás |
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PolyRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 anos atrás |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 anos atrás |
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PolyResourceManager.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 anos atrás |
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PolyScene.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 anos atrás |
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PolySceneEntityInstance.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySceneImage.cpp
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00432a4a91
Fix setImageCoordinates in SceneImage.
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11 anos atrás |
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PolySceneLabel.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySceneLight.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySceneLine.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anos atrás |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 anos atrás |
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PolySceneMesh.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyScenePrimitive.cpp
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a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
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10 anos atrás |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 anos atrás |
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PolySceneSound.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 anos atrás |
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PolySceneSprite.cpp
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 anos atrás |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 anos atrás |
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PolyShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anos atrás |
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PolySkeleton.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 anos atrás |
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PolySound.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolySoundManager.cpp
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ed43849593
Added support for streaming Sounds
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11 anos atrás |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 anos atrás |
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PolyTextMesh.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anos atrás |
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PolyTexture.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 anos atrás |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 anos atrás |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 anos atrás |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
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PolyTween.cpp
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d8453c220f
Added a way to remove tweens based on their target
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11 anos atrás |
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PolyTweenManager.cpp
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b513dfbee2
Fixed bug in TweenManager that called onComplete on forced tween removal
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10 anos atrás |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 anos atrás |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 anos atrás |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anos atrás |
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PolyWinCore.cpp
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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10 anos atrás |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 anos atrás |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 anos atrás |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 anos atrás |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 anos atrás |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 anos atrás |