Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance vor 10 Jahren
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it vor 12 Jahren
EditorGrid.cpp 1659aa47ce Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now vor 10 Jahren
EntityEditorPropertyView.cpp 7cd3a8c427 Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree) vor 10 Jahren
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. vor 12 Jahren
EntityEditorTreeView.cpp 7cd3a8c427 Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree) vor 10 Jahren
ExampleBrowserWindow.cpp 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. vor 11 Jahren
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox vor 12 Jahren
NewFileWindow.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
NewProjectWindow.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
PolycodeClipboard.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed vor 11 Jahren
PolycodeConsole.cpp bc79fa9477 Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console vor 11 Jahren
PolycodeEditor.cpp e828cb38a6 Started on undo/saving in sprite editor vor 10 Jahren
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder vor 12 Jahren
PolycodeEntityEditor.cpp 6769ee4a40 Selecting entities in the IDE will no longer mark the file as unsaved vor 10 Jahren
PolycodeFontEditor.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
PolycodeFrame.cpp b6b2dc7d22 All tool windows now focus automatically on popup, text input popup automatically selects existing text for convenience vor 10 Jahren
PolycodeIDEApp.cpp aa68c6dcbe Merge pull request #522 from fodinabor/FixIDEMenuWin vor 11 Jahren
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles vor 12 Jahren
PolycodeMaterialEditor.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance vor 10 Jahren
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden vor 11 Jahren
PolycodeProject.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
PolycodeProjectBrowser.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format vor 10 Jahren
PolycodeProjectEditor.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) vor 12 Jahren
PolycodeProps.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance vor 10 Jahren
PolycodeRemoteDebugger.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash vor 11 Jahren
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. vor 12 Jahren
PolycodeSpriteEditor.cpp 7fbb913bb8 Undo states and saving for sprite editor vor 10 Jahren
PolycodeTextEditor.cpp b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild vor 10 Jahren
PolycodeToolLauncher.cpp 98174f587f Fixed external text editor not launching on Mac vor 10 Jahren
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board vor 12 Jahren
TextureBrowser.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format vor 10 Jahren
ToolWindows.cpp 9f4ad131fa Text input popup in IDE now lets you press enter to submit, added more undo support to sprite editor vor 10 Jahren
TrackballCamera.cpp 6a4034bc75 Fixed camera tracking reversing direction. What was this added for, @randomteddybear? vor 11 Jahren
TransformGizmo.cpp 3d778ce4fd Fix abs(double) not found on Linux. vor 11 Jahren