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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 năm trước cách đây |
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EditorGrid.cpp
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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10 năm trước cách đây |
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EntityEditorPropertyView.cpp
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7cd3a8c427
Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree)
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10 năm trước cách đây |
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EntityEditorSettingsView.cpp
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 năm trước cách đây |
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EntityEditorTreeView.cpp
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7cd3a8c427
Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree)
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10 năm trước cách đây |
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ExampleBrowserWindow.cpp
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8acb29da25
UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically.
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11 năm trước cách đây |
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ExportProjectWindow.cpp
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f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
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12 năm trước cách đây |
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NewFileWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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NewProjectWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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PolycodeClipboard.cpp
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 năm trước cách đây |
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PolycodeConsole.cpp
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bc79fa9477
Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console
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11 năm trước cách đây |
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PolycodeEditor.cpp
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e828cb38a6
Started on undo/saving in sprite editor
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10 năm trước cách đây |
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PolycodeEditorManager.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 năm trước cách đây |
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PolycodeEntityEditor.cpp
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6769ee4a40
Selecting entities in the IDE will no longer mark the file as unsaved
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10 năm trước cách đây |
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PolycodeFontEditor.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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PolycodeFrame.cpp
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b6b2dc7d22
All tool windows now focus automatically on popup, text input popup automatically selects existing text for convenience
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10 năm trước cách đây |
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PolycodeIDEApp.cpp
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aa68c6dcbe
Merge pull request #522 from fodinabor/FixIDEMenuWin
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11 năm trước cách đây |
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PolycodeImageEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 năm trước cách đây |
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PolycodeMaterialEditor.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 năm trước cách đây |
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PolycodeMeshEditor.cpp
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 năm trước cách đây |
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PolycodeProject.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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PolycodeProjectBrowser.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 năm trước cách đây |
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PolycodeProjectEditor.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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PolycodeProjectManager.cpp
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 năm trước cách đây |
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PolycodeProps.cpp
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 năm trước cách đây |
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PolycodeRemoteDebugger.cpp
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 năm trước cách đây |
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PolycodeSoundEditor.cpp
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 năm trước cách đây |
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PolycodeSpriteEditor.cpp
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7fbb913bb8
Undo states and saving for sprite editor
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10 năm trước cách đây |
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PolycodeTextEditor.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 năm trước cách đây |
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PolycodeToolLauncher.cpp
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98174f587f
Fixed external text editor not launching on Mac
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10 năm trước cách đây |
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SettingsWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 năm trước cách đây |
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TextureBrowser.cpp
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 năm trước cách đây |
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ToolWindows.cpp
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9f4ad131fa
Text input popup in IDE now lets you press enter to submit, added more undo support to sprite editor
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10 năm trước cách đây |
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TrackballCamera.cpp
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6a4034bc75
Fixed camera tracking reversing direction. What was this added for, @randomteddybear?
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11 năm trước cách đây |
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TransformGizmo.cpp
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3d778ce4fd
Fix abs(double) not found on Linux.
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11 năm trước cách đây |