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PolyUIBox.cpp
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385dd6235d
UIBox size snapping
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11 anni fa |
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PolyUIButton.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anni fa |
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PolyUICheckBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anni fa |
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PolyUIColorBox.cpp
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a0defca885
Proper focus tabbing in color picker
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10 anni fa |
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PolyUIComboBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anni fa |
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PolyUIElement.cpp
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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10 anni fa |
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PolyUIEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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14 anni fa |
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PolyUIFileDialog.cpp
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97eedd801c
Fixed file dialog icons and text
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12 anni fa |
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PolyUIHScrollBar.cpp
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 anni fa |
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PolyUIHSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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11 anni fa |
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PolyUIHSlider.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 anni fa |
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PolyUIIconSelector.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anni fa |
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PolyUIImageButton.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 anni fa |
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PolyUIMenu.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 anni fa |
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PolyUIMenuBar.cpp
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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11 anni fa |
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PolyUIScrollContainer.cpp
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d90f07daac
Fixed scrolled content not updating sometimes when setting scroll value
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11 anni fa |
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PolyUITextInput.cpp
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216caf518f
Ability to override theme font, size and spacing in UITextInput
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10 anni fa |
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PolyUITree.cpp
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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11 anni fa |
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PolyUITreeContainer.cpp
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247a042248
Fixed tree view not focusing correctly
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10 anni fa |
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PolyUITreeEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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14 anni fa |
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PolyUIVScrollBar.cpp
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1e42cdecb7
Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543)
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11 anni fa |
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PolyUIVSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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11 anni fa |
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PolyUIWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anni fa |