DefaultShader.vert 317 B

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  1. varying vec3 normal;
  2. varying vec4 pos;
  3. varying vec4 rawpos;
  4. varying vec4 vertexColor;
  5. void main() {
  6. normal = gl_NormalMatrix * gl_Normal;
  7. gl_Position = ftransform();
  8. pos = gl_ModelViewMatrix * gl_Vertex;
  9. rawpos = gl_Vertex;
  10. vertexColor = gl_Color;
  11. gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
  12. }