Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes %!s(int64=11) %!d(string=hai) anos
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CMakeLists.txt ae315fb205 Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script. %!s(int64=12) %!d(string=hai) anos
CppHeaderParser.py a6b1f531ab Make CppHeaderParser script ignore "using" statements %!s(int64=12) %!d(string=hai) anos
CppHeaderParser3.py 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation %!s(int64=13) %!d(string=hai) anos
Makefile 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
create_lua_library.py 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes %!s(int64=11) %!d(string=hai) anos
zipfile.py 502593b743 Switched back to python 2, sorry Andi :) %!s(int64=13) %!d(string=hai) anos