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- CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
- PROJECT(PolycodeStandalone)
- SET(POLYCODE_RELEASE_DIR ${PolycodeStandalone_SOURCE_DIR}/../Release/${CMAKE_SYSTEM_NAME})
- SET(CMAKE_INSTALL_PREFIX ${POLYCODE_RELEASE_DIR}/Standalone/)
- INSTALL(FILES ../LICENSE.txt
- DESTINATION ./)
- INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Examples/Lua DESTINATION Examples)
- INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Documentation/Lua/html DESTINATION Docs)
- IF(MSVC OR MINGW)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/bin/OpenAL32.dll DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.exe DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.exe DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Win)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Win)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild.exe DESTINATION Bin)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport.exe DESTINATION Bin)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/Dependencies/bin/archive.dll DESTINATION Bin)
- INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
- ELSEIF(APPLE)
- INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer.app DESTINATION Player USE_SOURCE_PERMISSIONS)
- INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer.app DESTINATION Publish/Mac USE_SOURCE_PERMISSIONS)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin)
- INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
- ELSE(MSVC OR MINGW)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/PolycodePlayer DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Player)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Player)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Player/StandalonePlayer DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/default.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/hdr.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/api.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/UI.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics2D.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/Physics3D.pak DESTINATION Publish/Linux)
- INSTALL(FILES ${POLYCODE_RELEASE_DIR}/Framework/Player/main.polyapp DESTINATION Publish/Linux)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polybuild DESTINATION Bin)
- INSTALL(PROGRAMS ${POLYCODE_RELEASE_DIR}/Framework/Tools/polyimport DESTINATION Bin)
- INSTALL(DIRECTORY ${PolycodeStandalone_SOURCE_DIR}/../Assets/Templates/Lua DESTINATION Template)
- ENDIF(MSVC OR MINGW)
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