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Assets
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d50a95ef10
Added GPU skinning vertex shader to default pak
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11 anni fa |
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Bindings
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 anni fa |
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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11 anni fa |
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Core
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 anni fa |
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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11 anni fa |
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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12 anni fa |
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Examples
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0f54bea037
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 anni fa |
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IDE
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 anni fa |
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Modules
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 anni fa |
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Player
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6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
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11 anni fa |
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Standalone
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f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
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11 anni fa |
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Tools
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anni fa |
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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11 anni fa |
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BUILD.md
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965d8cee53
Build instructions more concise
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11 anni fa |
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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12 anni fa |
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CMakeLists.txt
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 anni fa |
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LICENSE.txt
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4e337163f6
Updated license year
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12 anni fa |
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README
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ba4034bb46
Replaced LUA with Lua in readme
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12 anni fa |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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12 anni fa |