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Assets
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d50a95ef10
Added GPU skinning vertex shader to default pak
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11 rokov pred |
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Bindings
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 rokov pred |
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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11 rokov pred |
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Core
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 rokov pred |
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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11 rokov pred |
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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12 rokov pred |
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Examples
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0f54bea037
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 rokov pred |
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IDE
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 rokov pred |
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Modules
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 rokov pred |
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Player
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6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
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11 rokov pred |
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Standalone
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f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
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11 rokov pred |
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Tools
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 rokov pred |
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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11 rokov pred |
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BUILD.md
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965d8cee53
Build instructions more concise
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11 rokov pred |
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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12 rokov pred |
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CMakeLists.txt
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 rokov pred |
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LICENSE.txt
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4e337163f6
Updated license year
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12 rokov pred |
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README
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ba4034bb46
Replaced LUA with Lua in readme
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12 rokov pred |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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12 rokov pred |