Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux 11 anni fa
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anni fa
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories 12 anni fa
PolyBezierCurve.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 anni fa
PolyBone.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolyCamera.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolyCocoaCore.mm a8d3b1351a Implemented saveFilePicker on OS X 11 anni fa
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anni fa
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 anni fa
PolyCore.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolyCoreInput.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyCoreServices.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 anni fa
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolyEntity.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anni fa
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes 12 anni fa
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 anni fa
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 anni fa
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anni fa
PolyFontGlyphSheet.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project 12 anni fa
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anni fa
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 anni fa
PolyGLES1Renderer.cpp 33e1e9516f Removed superfluous screen clearing 11 anni fa
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 anni fa
PolyGLRenderer.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anni fa
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs 11 anni fa
PolyGLSLShader.cpp 7065727c35 More complete messages about loading shader data 11 anni fa
PolyGLSLShaderModule.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anni fa
PolyGLTexture.cpp 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner 11 anni fa
PolyGLVertexBuffer.cpp bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 anni fa
PolyImage.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 anni fa
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anni fa
PolyLogger.cpp 148efdb33a Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit. 11 anni fa
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 anni fa
PolyMaterialManager.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card 11 anni fa
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anni fa
PolyMesh.cpp 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support 11 anni fa
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 anni fa
PolyObject.cpp 023a413d34 Fix some warnings 13 anni fa
PolyParticleEmitter.cpp c5b4e9eed9 Wrong type warning. false should be NULL 11 anni fa
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed 11 anni fa
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X 12 anni fa
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 anni fa
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes 11 anni fa
PolyRay.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 anni fa
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class 12 anni fa
PolyRenderer.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anni fa
PolyResource.cpp ba879693a6 Added global resource autoreload settings 11 anni fa
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings 11 anni fa
PolySDLCore.cpp cbddbcf5b1 SDL Core updates to run latest changes on Linux 11 anni fa
PolyScene.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolySceneEntityInstance.cpp ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites 11 anni fa
PolySceneImage.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anni fa
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anni fa
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 anni fa
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anni fa
PolySceneMesh.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 anni fa
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 anni fa
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anni fa
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anni fa
PolySceneSprite.cpp 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode 11 anni fa
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
PolyShader.cpp 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used 11 anni fa
PolySkeleton.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 anni fa
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 anni fa
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows 12 anni fa
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anni fa
PolyTextMesh.cpp 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 anni fa
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anni fa
PolyThreaded.cpp dda069be43 Threaded event fixes 13 anni fa
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anni fa
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 anni fa
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 anni fa
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 anni fa
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 anni fa
PolyWinCore.cpp b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 anni fa
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 anni fa
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 anni fa
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X 12 anni fa