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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 年之前 |
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PolyBezierCurve.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 年之前 |
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PolyBone.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 年之前 |
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PolyCamera.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 年之前 |
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PolyCocoaCore.mm
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a8d3b1351a
Implemented saveFilePicker on OS X
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11 年之前 |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 年之前 |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 年之前 |
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PolyCore.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolyCoreInput.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyCoreServices.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
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PolyEntity.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 年之前 |
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PolyEventDispatcher.cpp
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fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
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12 年之前 |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 年之前 |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 年之前 |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 年之前 |
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PolyFontGlyphSheet.cpp
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264d34cc94
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
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12 年之前 |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 年之前 |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 年之前 |
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PolyGLES1Renderer.cpp
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33e1e9516f
Removed superfluous screen clearing
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11 年之前 |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
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PolyGLRenderer.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 年之前 |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 年之前 |
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PolyGLSLShader.cpp
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7065727c35
More complete messages about loading shader data
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11 年之前 |
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PolyGLSLShaderModule.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 年之前 |
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PolyGLTexture.cpp
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7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
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11 年之前 |
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PolyGLVertexBuffer.cpp
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 年之前 |
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PolyImage.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 年之前 |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 年之前 |
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PolyLogger.cpp
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148efdb33a
Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit.
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11 年之前 |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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11 年之前 |
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PolyMaterialManager.cpp
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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11 年之前 |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
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PolyMesh.cpp
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 年之前 |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 年之前 |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 年之前 |
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PolyParticleEmitter.cpp
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c5b4e9eed9
Wrong type warning. false should be NULL
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11 年之前 |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 年之前 |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 年之前 |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 年之前 |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 年之前 |
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PolyRay.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 年之前 |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 年之前 |
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PolyRenderer.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 年之前 |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 年之前 |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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11 年之前 |
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PolySDLCore.cpp
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cbddbcf5b1
SDL Core updates to run latest changes on Linux
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11 年之前 |
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PolyScene.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolySceneEntityInstance.cpp
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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11 年之前 |
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PolySceneImage.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 年之前 |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年之前 |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 年之前 |
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PolySceneLine.cpp
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 年之前 |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolySceneMesh.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 年之前 |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 年之前 |
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PolySceneSound.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 年之前 |
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PolySceneSprite.cpp
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 年之前 |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 年之前 |
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PolyShader.cpp
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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11 年之前 |
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PolySkeleton.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 年之前 |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
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PolySound.cpp
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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12 年之前 |
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PolySoundManager.cpp
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9ccc21b6e9
SoundManager cleanup, fixed examples on Windows
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12 年之前 |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 年之前 |
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PolyTextMesh.cpp
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 年之前 |
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PolyTexture.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 年之前 |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 年之前 |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 年之前 |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
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PolyTween.cpp
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7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
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11 年之前 |
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PolyTweenManager.cpp
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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12 年之前 |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 年之前 |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年之前 |
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PolyVertex.cpp
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 年之前 |
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PolyWinCore.cpp
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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11 年之前 |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 年之前 |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 年之前 |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 年之前 |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 年之前 |