Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux il y a 11 ans
Assets 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor il y a 11 ans
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
CMake b370db1f96 Merge pull request #457 from Adnn/master il y a 11 ans
Core cbddbcf5b1 SDL Core updates to run latest changes on Linux il y a 11 ans
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
Documentation 8f769ccdf7 Fixed local Lua documentation html il y a 12 ans
Examples 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor il y a 11 ans
IDE b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) il y a 11 ans
Modules 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
Player 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
BUILD.md 965d8cee53 Build instructions more concise il y a 11 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README ba4034bb46 Replaced LUA with Lua in readme il y a 12 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.