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Assets
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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Bindings
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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%!s(int64=11) %!d(string=hai) anos |
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Core
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cbddbcf5b1
SDL Core updates to run latest changes on Linux
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%!s(int64=11) %!d(string=hai) anos |
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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%!s(int64=11) %!d(string=hai) anos |
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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%!s(int64=12) %!d(string=hai) anos |
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Examples
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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IDE
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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%!s(int64=11) %!d(string=hai) anos |
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Modules
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
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Player
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
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Standalone
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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%!s(int64=13) %!d(string=hai) anos |
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Tools
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=11) %!d(string=hai) anos |
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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%!s(int64=11) %!d(string=hai) anos |
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BUILD.md
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965d8cee53
Build instructions more concise
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%!s(int64=11) %!d(string=hai) anos |
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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%!s(int64=12) %!d(string=hai) anos |
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CMakeLists.txt
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=11) %!d(string=hai) anos |
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LICENSE.txt
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4e337163f6
Updated license year
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%!s(int64=12) %!d(string=hai) anos |
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README
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ba4034bb46
Replaced LUA with Lua in readme
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%!s(int64=12) %!d(string=hai) anos |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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%!s(int64=12) %!d(string=hai) anos |