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- /**********************************************************************************************
- *
- * raylibExtras * Utilities and Shared Components for Raylib
- *
- * rlImGui * basic ImGui integration
- *
- * LICENSE: ZLIB
- *
- * Copyright (c) 2024 Jeffery Myers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************************************************/
- #include "rlImGui.h"
- #include "imgui_impl_raylib.h"
- #include "raylib.h"
- #include "rlgl.h"
- #include "imgui.h"
- #include <math.h>
- #include <map>
- #include <limits>
- #include <cstdint>
- #ifndef NO_FONT_AWESOME
- #include "extras/FA6FreeSolidFontData.h"
- #endif
- static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
- static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
- ImGuiContext* GlobalContext = nullptr;
- static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
- static bool LastFrameFocused = false;
- static bool LastControlPressed = false;
- static bool LastShiftPressed = false;
- static bool LastAltPressed = false;
- static bool LastSuperPressed = false;
- // internal only functions
- bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
- bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
- bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
- bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
- struct ImGui_ImplRaylib_Data
- {
- };
- ImGui_ImplRaylib_Data* ImGui_ImplRaylib_GetBackendData()
- {
- return ImGui::GetCurrentContext() ? static_cast<ImGui_ImplRaylib_Data*>(ImGui::GetPlatformIO().Renderer_RenderState) : nullptr;
- }
- void ImGui_ImplRaylib_CreateBackendData()
- {
- if (!ImGui::GetCurrentContext() || ImGui::GetPlatformIO().Renderer_RenderState)
- return;
- ImGui::GetPlatformIO().Renderer_RenderState = MemAlloc(sizeof(ImGui_ImplRaylib_Data));
- }
- void ImGui_ImplRaylib_FreeBackendData()
- {
- if (!ImGui::GetCurrentContext())
- return;
- MemFree(ImGui::GetPlatformIO().Renderer_RenderState);
- }
- Vector2 GetDisplayScale()
- {
- #if defined(__EMSCRIPTEN__)
- return Vector2Ones;
- #else
- return GetWindowScaleDPI();
- #endif
- }
- static const char* GetClipTextCallback(ImGuiContext*)
- {
- return GetClipboardText();
- }
- static void SetClipTextCallback(ImGuiContext*, const char* text)
- {
- SetClipboardText(text);
- }
- static void ImGuiNewFrame(float deltaTime)
- {
- ImGuiIO& io = ImGui::GetIO();
- auto* platData = ImGui_ImplRaylib_GetBackendData();
- if (!platData)
- {
- ImGui_ImplRaylib_CreateBackendData();
- platData = ImGui_ImplRaylib_GetBackendData();
- if (!platData)
- return;
- }
- Vector2 resolutionScale = GetDisplayScale();
- #ifndef PLATFORM_DRM
- if (IsWindowFullscreen())
- {
- int monitor = GetCurrentMonitor();
- io.DisplaySize.x = float(GetMonitorWidth(monitor));
- io.DisplaySize.y = float(GetMonitorHeight(monitor));
- }
- else
- {
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
- }
- #if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
- resolutionScale = Vector2{ 1,1 };
- #endif
- #else
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
- #endif
- io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
- if (deltaTime <= 0)
- deltaTime = 0.001f;
- io.DeltaTime = deltaTime;
- if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors)
- {
- if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
- {
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
- {
- CurrentMouseCursor = imgui_cursor;
- if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
- {
- HideCursor();
- }
- else
- {
- ShowCursor();
- if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
- {
- SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
- }
- }
- }
- }
- }
- }
- static void ImGuiTriangleVert(const ImDrawVert& idx_vert)
- {
- #ifdef __cpp_designated_initializers
- Color c {
- .r = static_cast<unsigned char>(idx_vert.col>>0),
- .g = static_cast<unsigned char>(idx_vert.col>>8),
- .b = static_cast<unsigned char>(idx_vert.col>>16),
- .a = static_cast<unsigned char>(idx_vert.col>>24),
- };
- #else
- Color c {
- static_cast<unsigned char>(idx_vert.col>>0),
- static_cast<unsigned char>(idx_vert.col>>8),
- static_cast<unsigned char>(idx_vert.col>>16),
- static_cast<unsigned char>(idx_vert.col>>24),
- };
- #endif
- rlColor4ub(c.r, c.g, c.b, c.a);
- rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
- rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
- }
- static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx>& indexBuffer, const ImVector<ImDrawVert>& vertBuffer, ImTextureID texturePtr)
- {
- if (count < 3)
- return;
- unsigned int textureId = static_cast<unsigned int>(texturePtr);
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
- for (unsigned int i = 0; i <= (count - 3); i += 3)
- {
- ImDrawIdx indexA = indexBuffer[indexStart + i];
- ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
- ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
- ImDrawVert vertexA = vertBuffer[indexA];
- ImDrawVert vertexB = vertBuffer[indexB];
- ImDrawVert vertexC = vertBuffer[indexC];
- ImGuiTriangleVert(vertexA);
- ImGuiTriangleVert(vertexB);
- ImGuiTriangleVert(vertexC);
- }
- rlEnd();
- }
- static void EnableScissor(float x, float y, float width, float height)
- {
- rlEnableScissorTest();
- ImGuiIO& io = ImGui::GetIO();
- ImVec2 scale = io.DisplayFramebufferScale;
- #if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
- {
- scale.x = 1;
- scale.y = 1;
- }
- #endif
- rlScissor((int)(x * scale.x),
- int((io.DisplaySize.y - (int)(y + height)) * scale.y),
- (int)(width * scale.x),
- (int)(height * scale.y));
- }
- static void SetupMouseCursors(void)
- {
- MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
- MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
- MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
- MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
- MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
- MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
- MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
- }
- void SetupFontAwesome(void)
- {
- #ifndef NO_FONT_AWESOME
- static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
- ImFontConfig icons_config;
- icons_config.MergeMode = true;
- icons_config.PixelSnapH = true;
- icons_config.FontDataOwnedByAtlas = false;
- icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
- icons_config.RasterizerMultiply = 1.0f;
- icons_config.OversampleH = 2;
- icons_config.OversampleV = 1;
- icons_config.GlyphRanges = icons_ranges;
- ImGuiIO& io = ImGui::GetIO();
- float size = FONT_AWESOME_ICON_SIZE;
- #if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
- size *= GetDisplayScale().y;
- icons_config.RasterizerMultiply = GetDisplayScale().y;
- #endif
- io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, size, &icons_config, icons_ranges);
- #endif
- }
- void SetupBackend(void)
- {
- ImGuiIO& io = ImGui::GetIO();
- io.BackendPlatformName = "imgui_impl_raylib";
- io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_RendererHasTextures;
- #ifndef PLATFORM_DRM
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
- #endif
- io.MousePos = ImVec2(0, 0);
- ImGuiPlatformIO& platformIO = ImGui::GetPlatformIO();
- platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
- platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
- platformIO.Platform_ClipboardUserData = nullptr;
- ImGui_ImplRaylib_CreateBackendData();
- }
- void rlImGuiEndInitImGui(void)
- {
- ImGui::SetCurrentContext(GlobalContext);
- SetupFontAwesome();
- SetupMouseCursors();
- SetupBackend();
- }
- static void SetupKeymap(void)
- {
- if (!RaylibKeyMap.empty())
- return;
- // build up a map of raylib keys to ImGuiKeys
- RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
- RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
- RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
- RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
- RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
- RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
- RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
- RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
- RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
- RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
- RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
- RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
- RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
- RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
- RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
- RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
- RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
- RaylibKeyMap[KEY_A] = ImGuiKey_A;
- RaylibKeyMap[KEY_B] = ImGuiKey_B;
- RaylibKeyMap[KEY_C] = ImGuiKey_C;
- RaylibKeyMap[KEY_D] = ImGuiKey_D;
- RaylibKeyMap[KEY_E] = ImGuiKey_E;
- RaylibKeyMap[KEY_F] = ImGuiKey_F;
- RaylibKeyMap[KEY_G] = ImGuiKey_G;
- RaylibKeyMap[KEY_H] = ImGuiKey_H;
- RaylibKeyMap[KEY_I] = ImGuiKey_I;
- RaylibKeyMap[KEY_J] = ImGuiKey_J;
- RaylibKeyMap[KEY_K] = ImGuiKey_K;
- RaylibKeyMap[KEY_L] = ImGuiKey_L;
- RaylibKeyMap[KEY_M] = ImGuiKey_M;
- RaylibKeyMap[KEY_N] = ImGuiKey_N;
- RaylibKeyMap[KEY_O] = ImGuiKey_O;
- RaylibKeyMap[KEY_P] = ImGuiKey_P;
- RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
- RaylibKeyMap[KEY_R] = ImGuiKey_R;
- RaylibKeyMap[KEY_S] = ImGuiKey_S;
- RaylibKeyMap[KEY_T] = ImGuiKey_T;
- RaylibKeyMap[KEY_U] = ImGuiKey_U;
- RaylibKeyMap[KEY_V] = ImGuiKey_V;
- RaylibKeyMap[KEY_W] = ImGuiKey_W;
- RaylibKeyMap[KEY_X] = ImGuiKey_X;
- RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
- RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
- RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
- RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
- RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
- RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
- RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
- RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
- RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
- RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
- RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
- RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
- RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
- RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
- RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
- RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
- RaylibKeyMap[KEY_END] = ImGuiKey_End;
- RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
- RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
- RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
- RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
- RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
- RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
- RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
- RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
- RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
- RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
- RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
- RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
- RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
- RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
- RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
- RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
- RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
- RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
- RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
- RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
- RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
- RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
- RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
- RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
- RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
- RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
- RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
- RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
- RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
- RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
- RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
- RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
- RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
- RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
- RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
- RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
- RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
- RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
- RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
- RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
- RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
- RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
- RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
- RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
- RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
- RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
- RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
- }
- static void SetupGlobals(void)
- {
- LastFrameFocused = IsWindowFocused();
- LastControlPressed = false;
- LastShiftPressed = false;
- LastAltPressed = false;
- LastSuperPressed = false;
- }
- void rlImGuiBeginInitImGui(void)
- {
- SetupGlobals();
- if (GlobalContext == nullptr)
- GlobalContext = ImGui::CreateContext(nullptr);
- SetupKeymap();
- ImGuiIO& io = ImGui::GetIO();
- ImFontConfig defaultConfig;
- static constexpr int DefaultFonSize = 13;
- defaultConfig.SizePixels = DefaultFonSize;
- #if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
- defaultConfig.SizePixels = ceilf(defaultConfig.SizePixels * GetDisplayScale().y);
- defaultConfig.RasterizerMultiply = GetDisplayScale().y;
- #endif
- defaultConfig.PixelSnapH = true;
- io.Fonts->AddFontDefault(&defaultConfig);
- }
- void rlImGuiSetup(bool dark)
- {
- rlImGuiBeginInitImGui();
- if (dark)
- ImGui::StyleColorsDark();
- else
- ImGui::StyleColorsLight();
- rlImGuiEndInitImGui();
- }
- void rlImGuiBegin(void)
- {
- ImGui::SetCurrentContext(GlobalContext);
- rlImGuiBeginDelta(GetFrameTime());
- }
- void rlImGuiBeginDelta(float deltaTime)
- {
- ImGui::SetCurrentContext(GlobalContext);
- ImGuiNewFrame(deltaTime);
- ImGui_ImplRaylib_ProcessEvents();
- ImGui::NewFrame();
- }
- void rlImGuiEnd(void)
- {
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Render();
- ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
- }
- void rlImGuiShutdown(void)
- {
- if (GlobalContext == nullptr)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImGui_ImplRaylib_Shutdown();
- ImGui::DestroyContext(GlobalContext);
- GlobalContext = nullptr;
- }
- void rlImGuiImage(const Texture* image)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image(ImTextureID(image->id), ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButton(const char* name, const Texture* image)
- {
- if (!image)
- return false;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButtonSize(const char* name, const Texture* image, Vector2 size)
- {
- if (!image)
- return false;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(size.x, size.y));
- }
- void rlImGuiImageSize(const Texture* image, int width, int height)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image(ImTextureID(image->id), ImVec2(float(width), float(height)));
- }
- void rlImGuiImageSizeV(const Texture* image, Vector2 size)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image(ImTextureID(image->id), ImVec2(size.x, size.y));
- }
- void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImVec2 uv0;
- ImVec2 uv1;
- if (sourceRect.width < 0)
- {
- uv0.x = -sourceRect.x / image->width;
- uv1.x = (uv0.x - float(fabs(sourceRect.width) / image->width));
- }
- else
- {
- uv0.x = sourceRect.x / image->width;
- uv1.x = uv0.x + float(sourceRect.width / image->width);
- }
- if (sourceRect.height < 0)
- {
- uv0.y = -sourceRect.y / image->height;
- uv1.y = (uv0.y - fabsf(sourceRect.height) / image->height);
- }
- else
- {
- uv0.y = sourceRect.y / image->height;
- uv1.y = uv0.y + sourceRect.height / image->height;
- }
- ImGui::Image((ImTextureID)image->id, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
- }
- void rlImGuiImageRenderTexture(const RenderTexture* image)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
- }
- void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center)
- {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
- ImVec2 area = ImGui::GetContentRegionAvail();
- float scale = area.x / image->texture.width;
- float y = image->texture.height * scale;
- if (y > area.y)
- {
- scale = area.y / image->texture.height;
- }
- int sizeX = int(image->texture.width * scale);
- int sizeY = int(image->texture.height * scale);
- if (center)
- {
- ImGui::SetCursorPosX(0);
- ImGui::SetCursorPosX(area.x/2 - sizeX/2);
- ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
- }
- rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
- }
- // raw ImGui backend API
- bool ImGui_ImplRaylib_Init(void)
- {
- SetupGlobals();
- SetupKeymap();
- SetupMouseCursors();
- SetupBackend();
- return true;
- }
- void ImGui_ImplRaylib_Shutdown()
- {
- ImGuiIO& io =ImGui::GetIO();
- for (auto& texture : ImGui::GetPlatformIO().Textures)
- {
- if (texture->Status != ImTextureStatus_Destroyed)
- {
- Texture* backendData = (Texture*)texture->BackendUserData;
- if (backendData && IsTextureValid(*backendData))
- {
- UnloadTexture(*backendData);
- }
- texture->Status = ImTextureStatus_Destroyed;
- }
- }
- ImGui_ImplRaylib_FreeBackendData();
- }
- void ImGui_ImplRaylib_NewFrame(void)
- {
- ImGuiNewFrame(GetFrameTime());
- }
- void ImGui_ImplRaylib_UpdateTexture(ImTextureData* tex)
- {
- switch (tex->Status)
- {
- case ImTextureStatus_OK:
- case ImTextureStatus_Destroyed:
- default:
- break;
- case ImTextureStatus_WantCreate:
- {
- Image img = { 0 };
- img.width = tex->Width;
- img.height = tex->Height;
- img.format = tex->Format == ImTextureFormat_Alpha8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
- img.mipmaps = 1;
- img.data = tex->GetPixels();
- Texture* texture = (Texture*)MemAlloc(sizeof(Texture));
- tex->BackendUserData = texture;;
- *texture = LoadTextureFromImage(img);
- tex->SetTexID(ImTextureID(texture->id));
- tex->Status = ImTextureStatus_OK;
- }
- break;
- case ImTextureStatus_WantUpdates:
- {
- Texture* texture = (Texture*)tex->BackendUserData;
- if (!texture)
- break;
- UpdateTexture(*texture, tex->GetPixels());
- tex->Status = ImTextureStatus_OK;
- }
- break;
- case ImTextureStatus_WantDestroy:
- {
- Texture* texture = (Texture*)tex->BackendUserData;
- if (!texture)
- break;
- UnloadTexture(*texture);
- tex->Status = ImTextureStatus_Destroyed;
- }
- break;
- }
- }
- void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data)
- {
- if (draw_data->Textures != nullptr)
- {
- for (ImTextureData* tex : *draw_data->Textures)
- {
- if (tex->Status != ImTextureStatus_OK)
- ImGui_ImplRaylib_UpdateTexture(tex);
- }
- }
- rlDrawRenderBatchActive();
- rlDisableBackfaceCulling();
- for (int l = 0; l < draw_data->CmdListsCount; ++l)
- {
- const ImDrawList* commandList = draw_data->CmdLists[l];
- for (const auto& cmd : commandList->CmdBuffer)
- {
- EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
- if (cmd.UserCallback != nullptr)
- {
- cmd.UserCallback(commandList, &cmd);
- continue;
- }
- ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, cmd.GetTexID());
- rlDrawRenderBatchActive();
- }
- }
- rlSetTexture(0);
- rlDisableScissorTest();
- rlEnableBackfaceCulling();
- }
- void HandleGamepadButtonEvent(ImGuiIO& io, GamepadButton button, ImGuiKey key)
- {
- if (IsGamepadButtonPressed(0, button))
- io.AddKeyEvent(key, true);
- else if (IsGamepadButtonReleased(0, button))
- io.AddKeyEvent(key, false);
- }
- void HandleGamepadStickEvent(ImGuiIO& io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey)
- {
- constexpr float deadZone = 0.20f;
- float axisValue = GetGamepadAxisMovement(0, axis);
- io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0);
- io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0);
- }
- bool ImGui_ImplRaylib_ProcessEvents(void)
- {
- ImGuiIO& io = ImGui::GetIO();
- bool focused = IsWindowFocused();
- if (focused != LastFrameFocused)
- io.AddFocusEvent(focused);
- LastFrameFocused = focused;
- // handle the modifyer key events so that shortcuts work
- bool ctrlDown = rlImGuiIsControlDown();
- if (ctrlDown != LastControlPressed)
- io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
- LastControlPressed = ctrlDown;
- bool shiftDown = rlImGuiIsShiftDown();
- if (shiftDown != LastShiftPressed)
- io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
- LastShiftPressed = shiftDown;
- bool altDown = rlImGuiIsAltDown();
- if (altDown != LastAltPressed)
- io.AddKeyEvent(ImGuiMod_Alt, altDown);
- LastAltPressed = altDown;
- bool superDown = rlImGuiIsSuperDown();
- if (superDown != LastSuperPressed)
- io.AddKeyEvent(ImGuiMod_Super, superDown);
- LastSuperPressed = superDown;
- // walk the keymap and check for up and down events
- for (const auto keyItr : RaylibKeyMap)
- {
- if (IsKeyReleased(keyItr.first))
- io.AddKeyEvent(keyItr.second, false);
- else if(IsKeyPressed(keyItr.first))
- io.AddKeyEvent(keyItr.second, true);
- }
- if (io.WantCaptureKeyboard)
- {
- // add the text input in order
- unsigned int pressed = GetCharPressed();
- while (pressed != 0)
- {
- io.AddInputCharacter(pressed);
- pressed = GetCharPressed();
- }
- }
- bool processsMouse = focused;
- #if defined(RLIMGUI_ALWAYS_TRACK_MOUSE)
- processsMouse = true;
- #endif
- if (processsMouse)
- {
- if (!io.WantSetMousePos)
- {
- io.AddMousePosEvent(float(GetMouseX()), float(GetMouseY()));
- }
- auto setMouseEvent = [&io](int rayMouse, int imGuiMouse)
- {
- if (IsMouseButtonPressed(rayMouse))
- io.AddMouseButtonEvent(imGuiMouse, true);
- else if (IsMouseButtonReleased(rayMouse))
- io.AddMouseButtonEvent(imGuiMouse, false);
- };
- setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
- setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
- setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
- setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
- setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
- {
- Vector2 mouseWheel = GetMouseWheelMoveV();
- io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
- }
- }
- else
- {
- io.AddMousePosEvent(std::numeric_limits<float>::min(), std::numeric_limits<float>::min());
- }
- if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0))
- {
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack);
- // left stick
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight);
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
- // right stick
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight);
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown);
- }
- return true;
- }
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