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@@ -84,7 +84,7 @@ successfully:
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Projects and Solutions -> VC++ Directories in VS2008.)
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- For Linux, the following development packages need to be installed:
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- libx11-dev, libxrandr-dev, libasound2-dev. Also install the package
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+ libx11-dev, libxrandr-dev, libasound2-dev. Also install the package
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libgl1-mesa-dev if your GPU driver does not include OpenGL headers & libs.
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@@ -103,7 +103,7 @@ cmake_vs2008.bat or cmake_vs2010.bat on Windows, and cmake_gcc.sh on Linux and
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Mac OS X.
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2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
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-For gcc, execute make (by default, cmake_gcc.sh specifies to make a
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+For gcc, execute make (by default, cmake_gcc.sh specifies to make a
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RelWithDebInfo build.)
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The build process will also compile models and shaders from the Source_Asset
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@@ -118,9 +118,9 @@ After the build is complete, the programs can be run from the Bin directory.
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To run Urho3D from the Visual Studio debugger, set it as a startup project and
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enter its relative path and filename into Properties -> Debugging -> Command:
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-..\Bin\Urho3D.exe. Additionally, entering -w into Debugging -> Command
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-Arguments is highly recommended. This enables startup in windowed mode:
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-without it running into an exception or breakpoint will be obnoxious as the
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+..\Bin\Urho3D.exe. Additionally, entering -w into Debugging -> Command
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+Arguments is highly recommended. This enables startup in windowed mode:
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+without it running into an exception or breakpoint will be obnoxious as the
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mouse cursor will likely be hidden.
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To actually make Urho3D.exe do something useful, it must be supplied with the
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@@ -164,3 +164,9 @@ V1.15 - New deferred rendering pipeline.
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- Live resource reloading in the editor (Windows only so far.)
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- More accurate frame timing.
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- Bugfixes to physics jittering and FBO performance issue on Linux.
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+
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+V1.16 - Switched to Bullet physics library.
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+ - More physics constraint types.
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+ - Rendering and networking performance optimizations.
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+ - Use Squish library to implement software DXT decompression when not
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+ supported in hardware.
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