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@@ -103,7 +103,7 @@ void RenderSurface::OnDeviceLost()
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// Clean up also from non-active FBOs
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// Clean up also from non-active FBOs
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graphics->CleanupRenderSurface(this);
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graphics->CleanupRenderSurface(this);
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- if (renderBuffer_ && !graphics_->IsDeviceLost())
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+ if (renderBuffer_ && !graphics->IsDeviceLost())
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glDeleteRenderbuffersEXT(1, &renderBuffer_);
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glDeleteRenderbuffersEXT(1, &renderBuffer_);
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renderBuffer_ = 0;
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renderBuffer_ = 0;
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