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Эх сурвалжийг харах

Reset next node/component ID's when scene is cleared.

Lasse Öörni 13 жил өмнө
parent
commit
064842c6da

+ 4 - 0
Engine/Scene/Scene.cpp

@@ -367,6 +367,10 @@ void Scene::Clear()
     RemoveAllComponents();
     fileName_ = String();
     checksum_ = 0;
+    replicatedNodeID_ = FIRST_REPLICATED_ID;
+    replicatedComponentID_ = FIRST_REPLICATED_ID;
+    localNodeID_ = FIRST_LOCAL_ID;
+    localComponentID_ = FIRST_LOCAL_ID;
 }
 
 void Scene::SetActive(bool enable)