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Reset next node/component ID's when scene is cleared.

Lasse Öörni 13 rokov pred
rodič
commit
064842c6da
1 zmenil súbory, kde vykonal 4 pridanie a 0 odobranie
  1. 4 0
      Engine/Scene/Scene.cpp

+ 4 - 0
Engine/Scene/Scene.cpp

@@ -367,6 +367,10 @@ void Scene::Clear()
     RemoveAllComponents();
     fileName_ = String();
     checksum_ = 0;
+    replicatedNodeID_ = FIRST_REPLICATED_ID;
+    replicatedComponentID_ = FIRST_REPLICATED_ID;
+    localNodeID_ = FIRST_LOCAL_ID;
+    localComponentID_ = FIRST_LOCAL_ID;
 }
 
 void Scene::SetActive(bool enable)