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@@ -1,670 +1,679 @@
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-/*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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-*/
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-
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-// Modified by Lasse Öörni for Urho3D
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-
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-#include "SDL_config.h"
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-
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-/* General mouse handling code for SDL */
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-
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-#include "SDL_events.h"
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-#include "SDL_events_c.h"
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-#include "SDL_gesture_c.h"
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-
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-#include <memory.h>
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-#include <string.h>
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-#include <stdio.h>
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-#include <math.h>
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-
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-//TODO: Replace with malloc
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-
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-// Urho3D: added definition
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-#ifndef M_PI
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-static const float M_PI = 3.141592653589793238462643f;
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-#endif
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-
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-#define MAXPATHSIZE 1024
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-
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-
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-
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-
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-#define DOLLARNPOINTS 64
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-#define DOLLARSIZE 256
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-
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-#define ENABLE_DOLLAR
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-
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-#define PHI 0.618033989
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-
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-typedef struct {
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- float x,y;
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-} SDL_FloatPoint;
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-
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-typedef struct {
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- float length;
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-
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- int numPoints;
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- SDL_FloatPoint p[MAXPATHSIZE];
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-} SDL_DollarPath;
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-
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-typedef struct {
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- SDL_FloatPoint path[DOLLARNPOINTS];
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- unsigned long hash;
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-} SDL_DollarTemplate;
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-
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-typedef struct {
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- SDL_TouchID id;
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- SDL_FloatPoint res;
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- SDL_FloatPoint centroid;
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- SDL_DollarPath dollarPath;
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- Uint16 numDownFingers;
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-
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- int numDollarTemplates;
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- SDL_DollarTemplate *dollarTemplate;
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-
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- SDL_bool recording;
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-} SDL_GestureTouch;
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-
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-SDL_GestureTouch *SDL_gestureTouch;
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-int SDL_numGestureTouches = 0;
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-SDL_bool recordAll;
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-
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-#if 0
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-static void PrintPath(SDL_FloatPoint *path)
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-{
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- int i;
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- printf("Path:");
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- for (i=0; i<DOLLARNPOINTS; i++) {
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- printf(" (%f,%f)",path[i].x,path[i].y);
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- }
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- printf("\n");
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-}
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-#endif
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-
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-int SDL_RecordGesture(SDL_TouchID touchId)
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-{
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- int i;
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- if (touchId < 0) recordAll = SDL_TRUE;
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- for (i = 0; i < SDL_numGestureTouches; i++) {
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- if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
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- SDL_gestureTouch[i].recording = SDL_TRUE;
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- if (touchId >= 0)
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- return 1;
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- }
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- }
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- return (touchId < 0);
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-}
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-
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-static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
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-{
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- unsigned long hash = 5381;
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- int i;
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- for (i = 0; i < DOLLARNPOINTS; i++) {
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- hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
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- hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
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- }
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- return hash;
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-}
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-
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-
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-static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src)
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-{
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- if (src == NULL) return 0;
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-
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-
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- //No Longer storing the Hash, rehash on load
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- //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
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-
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- if (SDL_RWwrite(src,templ->path,
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- sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
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- return 0;
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-
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- return 1;
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-}
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-
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-
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-int SDL_SaveAllDollarTemplates(SDL_RWops *src)
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-{
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- int i,j,rtrn = 0;
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- for (i = 0; i < SDL_numGestureTouches; i++) {
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- SDL_GestureTouch* touch = &SDL_gestureTouch[i];
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- for (j = 0; j < touch->numDollarTemplates; j++) {
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- rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
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- }
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- }
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- return rtrn;
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-}
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-
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-int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src)
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-{
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- int i,j;
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- for (i = 0; i < SDL_numGestureTouches; i++) {
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- SDL_GestureTouch* touch = &SDL_gestureTouch[i];
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- for (j = 0; j < touch->numDollarTemplates; j++) {
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- if (touch->dollarTemplate[i].hash == gestureId) {
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- return SaveTemplate(&touch->dollarTemplate[i],src);
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- }
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- }
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- }
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- SDL_SetError("Unknown gestureId");
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- return -1;
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-}
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-
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-//path is an already sampled set of points
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-//Returns the index of the gesture on success, or -1
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-static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
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-{
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- SDL_DollarTemplate* dollarTemplate;
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- SDL_DollarTemplate *templ;
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- int index;
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-
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- index = inTouch->numDollarTemplates;
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- dollarTemplate =
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- (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
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- (index + 1) *
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- sizeof(SDL_DollarTemplate));
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- if (!dollarTemplate) {
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- SDL_OutOfMemory();
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- return -1;
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- }
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- inTouch->dollarTemplate = dollarTemplate;
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-
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- templ = &inTouch->dollarTemplate[index];
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- SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
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- templ->hash = SDL_HashDollar(templ->path);
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- inTouch->numDollarTemplates++;
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-
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- return index;
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-}
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-
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-static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
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-{
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- int index = -1;
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- int i = 0;
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- if (inTouch == NULL) {
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- if (SDL_numGestureTouches == 0) return -1;
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- for (i = 0; i < SDL_numGestureTouches; i++) {
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- inTouch = &SDL_gestureTouch[i];
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- index = SDL_AddDollarGesture_one(inTouch, path);
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- if (index < 0)
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- return -1;
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- }
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- // Use the index of the last one added.
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- return index;
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- } else {
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- return SDL_AddDollarGesture_one(inTouch, path);
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- }
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- return -1;
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-}
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-
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-int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
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-{
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- int i,loaded = 0;
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- SDL_GestureTouch *touch = NULL;
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- if (src == NULL) return 0;
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- if (touchId >= 0) {
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- for (i = 0; i < SDL_numGestureTouches; i++)
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- if (SDL_gestureTouch[i].id == touchId)
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- touch = &SDL_gestureTouch[i];
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- if (touch == NULL) return -1;
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- }
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-
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- while (1) {
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- SDL_DollarTemplate templ;
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-
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- if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
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- DOLLARNPOINTS) break;
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-
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- if (touchId >= 0) {
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- //printf("Adding loaded gesture to 1 touch\n");
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- if (SDL_AddDollarGesture(touch, templ.path) >= 0)
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- loaded++;
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- }
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- else {
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- //printf("Adding to: %i touches\n",SDL_numGestureTouches);
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- for (i = 0; i < SDL_numGestureTouches; i++) {
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- touch = &SDL_gestureTouch[i];
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- //printf("Adding loaded gesture to + touches\n");
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- //TODO: What if this fails?
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- SDL_AddDollarGesture(touch,templ.path);
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- }
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- loaded++;
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- }
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- }
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-
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- return loaded;
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-}
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-
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-
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-static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
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-{
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- // SDL_FloatPoint p[DOLLARNPOINTS];
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- float dist = 0;
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- SDL_FloatPoint p;
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- int i;
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- for (i = 0; i < DOLLARNPOINTS; i++) {
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- p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
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- p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
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- dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
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- (p.y-templ[i].y)*(p.y-templ[i].y)));
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- }
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- return dist/DOLLARNPOINTS;
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-
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-}
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-
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-static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
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-{
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- //------------BEGIN DOLLAR BLACKBOX----------------//
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- //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
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- //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
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- double ta = -M_PI/4;
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- double tb = M_PI/4;
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- double dt = M_PI/90;
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- float x1 = (float)(PHI*ta + (1-PHI)*tb);
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- float f1 = dollarDifference(points,templ,x1);
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- float x2 = (float)((1-PHI)*ta + PHI*tb);
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- float f2 = dollarDifference(points,templ,x2);
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- while (SDL_fabs(ta-tb) > dt) {
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- if (f1 < f2) {
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- tb = x2;
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- x2 = x1;
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- f2 = f1;
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- x1 = (float)(PHI*ta + (1-PHI)*tb);
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- f1 = dollarDifference(points,templ,x1);
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- }
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- else {
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- ta = x1;
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- x1 = x2;
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- f1 = f2;
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- x2 = (float)((1-PHI)*ta + PHI*tb);
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- f2 = dollarDifference(points,templ,x2);
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- }
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- }
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- /*
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- if (f1 <= f2)
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- printf("Min angle (x1): %f\n",x1);
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- else if (f1 > f2)
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- printf("Min angle (x2): %f\n",x2);
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- */
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- return SDL_min(f1,f2);
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-}
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-
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-//DollarPath contains raw points, plus (possibly) the calculated length
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-static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
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-{
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- int i;
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- float interval;
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- float dist;
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- int numPoints = 0;
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- SDL_FloatPoint centroid;
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- float xmin,xmax,ymin,ymax;
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- float ang;
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- float w,h;
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- float length = path->length;
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-
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- //Calculate length if it hasn't already been done
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- if (length <= 0) {
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- for (i=1;i < path->numPoints; i++) {
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- float dx = path->p[i ].x - path->p[i-1].x;
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- float dy = path->p[i ].y - path->p[i-1].y;
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- length += (float)(SDL_sqrt(dx*dx+dy*dy));
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- }
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- }
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-
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- //Resample
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- interval = length/(DOLLARNPOINTS - 1);
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- dist = interval;
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-
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- centroid.x = 0;centroid.y = 0;
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-
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- //printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y);
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- for (i = 1; i < path->numPoints; i++) {
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- float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
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- (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
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- //printf("d = %f dist = %f/%f\n",d,dist,interval);
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- while (dist + d > interval) {
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- points[numPoints].x = path->p[i-1].x +
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- ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
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- points[numPoints].y = path->p[i-1].y +
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- ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
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- centroid.x += points[numPoints].x;
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- centroid.y += points[numPoints].y;
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- numPoints++;
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-
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- dist -= interval;
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- }
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- dist += d;
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- }
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- if (numPoints < DOLLARNPOINTS-1) {
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- SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
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- return 0;
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- }
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- //copy the last point
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- points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
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- numPoints = DOLLARNPOINTS;
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-
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- centroid.x /= numPoints;
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- centroid.y /= numPoints;
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-
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- //printf("Centroid (%f,%f)",centroid.x,centroid.y);
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- //Rotate Points so point 0 is left of centroid and solve for the bounding box
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- xmin = centroid.x;
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- xmax = centroid.x;
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- ymin = centroid.y;
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- ymax = centroid.y;
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-
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- ang = (float)(SDL_atan2(centroid.y - points[0].y,
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- centroid.x - points[0].x));
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-
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- for (i = 0; i<numPoints; i++) {
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- float px = points[i].x;
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- float py = points[i].y;
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- points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
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- (py - centroid.y)*SDL_sin(ang) + centroid.x);
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- points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
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- (py - centroid.y)*SDL_cos(ang) + centroid.y);
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-
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-
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- if (points[i].x < xmin) xmin = points[i].x;
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- if (points[i].x > xmax) xmax = points[i].x;
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- if (points[i].y < ymin) ymin = points[i].y;
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- if (points[i].y > ymax) ymax = points[i].y;
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- }
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-
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- //Scale points to DOLLARSIZE, and translate to the origin
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- w = xmax-xmin;
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- h = ymax-ymin;
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-
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- for (i=0; i<numPoints; i++) {
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- points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
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- points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
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- }
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- return numPoints;
|
|
|
-}
|
|
|
-
|
|
|
-static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
|
|
|
-{
|
|
|
-
|
|
|
- SDL_FloatPoint points[DOLLARNPOINTS];
|
|
|
- int i;
|
|
|
- float bestDiff = 10000;
|
|
|
-
|
|
|
- dollarNormalize(path,points);
|
|
|
-
|
|
|
- //PrintPath(points);
|
|
|
- *bestTempl = -1;
|
|
|
- for (i = 0; i < touch->numDollarTemplates; i++) {
|
|
|
- float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
|
|
|
- if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
|
|
|
- }
|
|
|
- return bestDiff;
|
|
|
-}
|
|
|
-
|
|
|
-int SDL_GestureAddTouch(SDL_Touch* touch)
|
|
|
-{
|
|
|
- SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
|
|
|
- (SDL_numGestureTouches + 1) *
|
|
|
- sizeof(SDL_GestureTouch));
|
|
|
-
|
|
|
- if (!gestureTouch) {
|
|
|
- SDL_OutOfMemory();
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_gestureTouch = gestureTouch;
|
|
|
-
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
|
|
|
-
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
|
|
|
-
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
|
|
|
-
|
|
|
- SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
|
|
|
-
|
|
|
- SDL_numGestureTouches++;
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
|
|
|
-{
|
|
|
- int i;
|
|
|
- for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
- //printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
|
|
|
- if (SDL_gestureTouch[i].id == id)
|
|
|
- return &SDL_gestureTouch[i];
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
|
|
|
-{
|
|
|
- SDL_Event event;
|
|
|
- event.mgesture.type = SDL_MULTIGESTURE;
|
|
|
- event.mgesture.touchId = touch->id;
|
|
|
- event.mgesture.x = touch->centroid.x;
|
|
|
- event.mgesture.y = touch->centroid.y;
|
|
|
- event.mgesture.dTheta = dTheta;
|
|
|
- event.mgesture.dDist = dDist;
|
|
|
- event.mgesture.numFingers = touch->numDownFingers;
|
|
|
- return SDL_PushEvent(&event) > 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
|
|
|
- SDL_GestureID gestureId,float error)
|
|
|
-{
|
|
|
- SDL_Event event;
|
|
|
- event.dgesture.type = SDL_DOLLARGESTURE;
|
|
|
- event.dgesture.touchId = touch->id;
|
|
|
- /*
|
|
|
- //TODO: Add this to give location of gesture?
|
|
|
- event.mgesture.x = touch->centroid.x;
|
|
|
- event.mgesture.y = touch->centroid.y;
|
|
|
- */
|
|
|
- event.dgesture.gestureId = gestureId;
|
|
|
- event.dgesture.error = error;
|
|
|
- //A finger came up to trigger this event.
|
|
|
- event.dgesture.numFingers = touch->numDownFingers + 1;
|
|
|
- return SDL_PushEvent(&event) > 0;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
|
|
|
-{
|
|
|
- SDL_Event event;
|
|
|
- event.dgesture.type = SDL_DOLLARRECORD;
|
|
|
- event.dgesture.touchId = touch->id;
|
|
|
- event.dgesture.gestureId = gestureId;
|
|
|
- return SDL_PushEvent(&event) > 0;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void SDL_GestureProcessEvent(SDL_Event* event)
|
|
|
-{
|
|
|
- float x,y;
|
|
|
- SDL_FloatPoint path[DOLLARNPOINTS];
|
|
|
- int index;
|
|
|
- int i;
|
|
|
- float pathDx, pathDy;
|
|
|
- SDL_FloatPoint lastP;
|
|
|
- SDL_FloatPoint lastCentroid;
|
|
|
- float lDist;
|
|
|
- float Dist;
|
|
|
- float dtheta;
|
|
|
- float dDist;
|
|
|
-
|
|
|
- if (event->type == SDL_FINGERMOTION ||
|
|
|
- event->type == SDL_FINGERDOWN ||
|
|
|
- event->type == SDL_FINGERUP) {
|
|
|
- SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
|
|
|
-
|
|
|
- //Shouldn't be possible
|
|
|
- if (inTouch == NULL) return;
|
|
|
-
|
|
|
- //printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
|
|
|
- // (int)event->tfinger.y,
|
|
|
- // (int)inTouch->res.x,(int)inTouch->res.y);
|
|
|
-
|
|
|
-
|
|
|
- x = ((float)event->tfinger.x)/(float)inTouch->res.x;
|
|
|
- y = ((float)event->tfinger.y)/(float)inTouch->res.y;
|
|
|
-
|
|
|
-
|
|
|
- //Finger Up
|
|
|
- if (event->type == SDL_FINGERUP) {
|
|
|
- inTouch->numDownFingers--;
|
|
|
-
|
|
|
-#ifdef ENABLE_DOLLAR
|
|
|
- if (inTouch->recording) {
|
|
|
- inTouch->recording = SDL_FALSE;
|
|
|
- dollarNormalize(&inTouch->dollarPath,path);
|
|
|
- //PrintPath(path);
|
|
|
- if (recordAll) {
|
|
|
- index = SDL_AddDollarGesture(NULL,path);
|
|
|
- for (i = 0; i < SDL_numGestureTouches; i++)
|
|
|
- SDL_gestureTouch[i].recording = SDL_FALSE;
|
|
|
- }
|
|
|
- else {
|
|
|
- index = SDL_AddDollarGesture(inTouch,path);
|
|
|
- }
|
|
|
-
|
|
|
- if (index >= 0) {
|
|
|
- SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
|
|
|
- }
|
|
|
- else {
|
|
|
- SDL_SendDollarRecord(inTouch,-1);
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- int bestTempl;
|
|
|
- float error;
|
|
|
- error = dollarRecognize(&inTouch->dollarPath,
|
|
|
- &bestTempl,inTouch);
|
|
|
- if (bestTempl >= 0){
|
|
|
- //Send Event
|
|
|
- unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
|
|
- SDL_SendGestureDollar(inTouch,gestureId,error);
|
|
|
- //printf ("%s\n",);("Dollar error: %f\n",error);
|
|
|
- }
|
|
|
- }
|
|
|
-#endif
|
|
|
- //inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
|
|
|
- if (inTouch->numDownFingers > 0) {
|
|
|
- inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
|
|
|
- x)/inTouch->numDownFingers;
|
|
|
- inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
|
|
|
- y)/inTouch->numDownFingers;
|
|
|
- }
|
|
|
- }
|
|
|
- else if (event->type == SDL_FINGERMOTION) {
|
|
|
- float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
|
|
|
- float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
|
|
|
- //printf("dx,dy: (%f,%f)\n",dx,dy);
|
|
|
-#ifdef ENABLE_DOLLAR
|
|
|
- SDL_DollarPath* path = &inTouch->dollarPath;
|
|
|
- if (path->numPoints < MAXPATHSIZE) {
|
|
|
- path->p[path->numPoints].x = inTouch->centroid.x;
|
|
|
- path->p[path->numPoints].y = inTouch->centroid.y;
|
|
|
- pathDx =
|
|
|
- (path->p[path->numPoints].x-path->p[path->numPoints-1].x);
|
|
|
- pathDy =
|
|
|
- (path->p[path->numPoints].y-path->p[path->numPoints-1].y);
|
|
|
- path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
|
|
|
- path->numPoints++;
|
|
|
- }
|
|
|
-#endif
|
|
|
- lastP.x = x - dx;
|
|
|
- lastP.y = y - dy;
|
|
|
- lastCentroid = inTouch->centroid;
|
|
|
-
|
|
|
- inTouch->centroid.x += dx/inTouch->numDownFingers;
|
|
|
- inTouch->centroid.y += dy/inTouch->numDownFingers;
|
|
|
- //printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
|
|
|
- if (inTouch->numDownFingers > 1) {
|
|
|
- SDL_FloatPoint lv; //Vector from centroid to last x,y position
|
|
|
- SDL_FloatPoint v; //Vector from centroid to current x,y position
|
|
|
- //lv = inTouch->gestureLast[j].cv;
|
|
|
- lv.x = lastP.x - lastCentroid.x;
|
|
|
- lv.y = lastP.y - lastCentroid.y;
|
|
|
- lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
|
|
|
- //printf("lDist = %f\n",lDist);
|
|
|
- v.x = x - inTouch->centroid.x;
|
|
|
- v.y = y - inTouch->centroid.y;
|
|
|
- //inTouch->gestureLast[j].cv = v;
|
|
|
- Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
|
|
|
- // SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)
|
|
|
-
|
|
|
- //Normalize Vectors to simplify angle calculation
|
|
|
- lv.x/=lDist;
|
|
|
- lv.y/=lDist;
|
|
|
- v.x/=Dist;
|
|
|
- v.y/=Dist;
|
|
|
- dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
|
|
|
-
|
|
|
- dDist = (Dist - lDist);
|
|
|
- if (lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
|
|
|
-
|
|
|
- //inTouch->gestureLast[j].dDist = dDist;
|
|
|
- //inTouch->gestureLast[j].dtheta = dtheta;
|
|
|
-
|
|
|
- //printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
|
|
|
- //gdtheta = gdtheta*.9 + dtheta*.1;
|
|
|
- //gdDist = gdDist*.9 + dDist*.1
|
|
|
- //knob.r += dDist/numDownFingers;
|
|
|
- //knob.ang += dtheta;
|
|
|
- //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
|
|
- //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
|
|
|
- SDL_SendGestureMulti(inTouch,dtheta,dDist);
|
|
|
- }
|
|
|
- else {
|
|
|
- //inTouch->gestureLast[j].dDist = 0;
|
|
|
- //inTouch->gestureLast[j].dtheta = 0;
|
|
|
- //inTouch->gestureLast[j].cv.x = 0;
|
|
|
- //inTouch->gestureLast[j].cv.y = 0;
|
|
|
- }
|
|
|
- //inTouch->gestureLast[j].f.p.x = x;
|
|
|
- //inTouch->gestureLast[j].f.p.y = y;
|
|
|
- //break;
|
|
|
- //pressure?
|
|
|
- }
|
|
|
-
|
|
|
- if (event->type == SDL_FINGERDOWN) {
|
|
|
-
|
|
|
- inTouch->numDownFingers++;
|
|
|
- inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
|
|
|
- x)/inTouch->numDownFingers;
|
|
|
- inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
|
|
|
- y)/inTouch->numDownFingers;
|
|
|
- //printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
|
|
|
- // inTouch->centroid.x,inTouch->centroid.y);
|
|
|
-
|
|
|
-#ifdef ENABLE_DOLLAR
|
|
|
- inTouch->dollarPath.length = 0;
|
|
|
- inTouch->dollarPath.p[0].x = x;
|
|
|
- inTouch->dollarPath.p[0].y = y;
|
|
|
- inTouch->dollarPath.numPoints = 1;
|
|
|
-#endif
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-/* vi: set ts=4 sw=4 expandtab: */
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+
|
|
|
+// Modified by Lasse Öörni for Urho3D
|
|
|
+
|
|
|
+#include "SDL_config.h"
|
|
|
+
|
|
|
+/* General mouse handling code for SDL */
|
|
|
+
|
|
|
+#include "SDL_events.h"
|
|
|
+#include "SDL_events_c.h"
|
|
|
+#include "SDL_gesture_c.h"
|
|
|
+
|
|
|
+#include <memory.h>
|
|
|
+#include <string.h>
|
|
|
+#include <stdio.h>
|
|
|
+#include <math.h>
|
|
|
+
|
|
|
+// Urho3D: disabled
|
|
|
+#if 0
|
|
|
+
|
|
|
+//TODO: Replace with malloc
|
|
|
+
|
|
|
+#define MAXPATHSIZE 1024
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+#define DOLLARNPOINTS 64
|
|
|
+#define DOLLARSIZE 256
|
|
|
+
|
|
|
+#define ENABLE_DOLLAR
|
|
|
+
|
|
|
+#define PHI 0.618033989
|
|
|
+
|
|
|
+typedef struct {
|
|
|
+ float x,y;
|
|
|
+} SDL_FloatPoint;
|
|
|
+
|
|
|
+typedef struct {
|
|
|
+ float length;
|
|
|
+
|
|
|
+ int numPoints;
|
|
|
+ SDL_FloatPoint p[MAXPATHSIZE];
|
|
|
+} SDL_DollarPath;
|
|
|
+
|
|
|
+typedef struct {
|
|
|
+ SDL_FloatPoint path[DOLLARNPOINTS];
|
|
|
+ unsigned long hash;
|
|
|
+} SDL_DollarTemplate;
|
|
|
+
|
|
|
+typedef struct {
|
|
|
+ SDL_TouchID id;
|
|
|
+ SDL_FloatPoint res;
|
|
|
+ SDL_FloatPoint centroid;
|
|
|
+ SDL_DollarPath dollarPath;
|
|
|
+ Uint16 numDownFingers;
|
|
|
+
|
|
|
+ int numDollarTemplates;
|
|
|
+ SDL_DollarTemplate *dollarTemplate;
|
|
|
+
|
|
|
+ SDL_bool recording;
|
|
|
+} SDL_GestureTouch;
|
|
|
+
|
|
|
+SDL_GestureTouch *SDL_gestureTouch;
|
|
|
+int SDL_numGestureTouches = 0;
|
|
|
+SDL_bool recordAll;
|
|
|
+
|
|
|
+#if 0
|
|
|
+static void PrintPath(SDL_FloatPoint *path)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ printf("Path:");
|
|
|
+ for (i=0; i<DOLLARNPOINTS; i++) {
|
|
|
+ printf(" (%f,%f)",path[i].x,path[i].y);
|
|
|
+ }
|
|
|
+ printf("\n");
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+int SDL_RecordGesture(SDL_TouchID touchId)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ if (touchId < 0) recordAll = SDL_TRUE;
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
|
|
|
+ SDL_gestureTouch[i].recording = SDL_TRUE;
|
|
|
+ if (touchId >= 0)
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return (touchId < 0);
|
|
|
+}
|
|
|
+
|
|
|
+static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
|
|
|
+{
|
|
|
+ unsigned long hash = 5381;
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < DOLLARNPOINTS; i++) {
|
|
|
+ hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
|
|
|
+ hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
|
|
|
+ }
|
|
|
+ return hash;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src)
|
|
|
+{
|
|
|
+ if (src == NULL) return 0;
|
|
|
+
|
|
|
+
|
|
|
+ //No Longer storing the Hash, rehash on load
|
|
|
+ //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
|
|
|
+
|
|
|
+ if (SDL_RWwrite(src,templ->path,
|
|
|
+ sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+int SDL_SaveAllDollarTemplates(SDL_RWops *src)
|
|
|
+{
|
|
|
+ int i,j,rtrn = 0;
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ SDL_GestureTouch* touch = &SDL_gestureTouch[i];
|
|
|
+ for (j = 0; j < touch->numDollarTemplates; j++) {
|
|
|
+ rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return rtrn;
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src)
|
|
|
+{
|
|
|
+ int i,j;
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ SDL_GestureTouch* touch = &SDL_gestureTouch[i];
|
|
|
+ for (j = 0; j < touch->numDollarTemplates; j++) {
|
|
|
+ if (touch->dollarTemplate[i].hash == gestureId) {
|
|
|
+ return SaveTemplate(&touch->dollarTemplate[i],src);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_SetError("Unknown gestureId");
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+//path is an already sampled set of points
|
|
|
+//Returns the index of the gesture on success, or -1
|
|
|
+static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
|
|
|
+{
|
|
|
+ SDL_DollarTemplate* dollarTemplate;
|
|
|
+ SDL_DollarTemplate *templ;
|
|
|
+ int index;
|
|
|
+
|
|
|
+ index = inTouch->numDollarTemplates;
|
|
|
+ dollarTemplate =
|
|
|
+ (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
|
|
|
+ (index + 1) *
|
|
|
+ sizeof(SDL_DollarTemplate));
|
|
|
+ if (!dollarTemplate) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ inTouch->dollarTemplate = dollarTemplate;
|
|
|
+
|
|
|
+ templ = &inTouch->dollarTemplate[index];
|
|
|
+ SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
|
|
|
+ templ->hash = SDL_HashDollar(templ->path);
|
|
|
+ inTouch->numDollarTemplates++;
|
|
|
+
|
|
|
+ return index;
|
|
|
+}
|
|
|
+
|
|
|
+static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
|
|
|
+{
|
|
|
+ int index = -1;
|
|
|
+ int i = 0;
|
|
|
+ if (inTouch == NULL) {
|
|
|
+ if (SDL_numGestureTouches == 0) return -1;
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ inTouch = &SDL_gestureTouch[i];
|
|
|
+ index = SDL_AddDollarGesture_one(inTouch, path);
|
|
|
+ if (index < 0)
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ // Use the index of the last one added.
|
|
|
+ return index;
|
|
|
+ } else {
|
|
|
+ return SDL_AddDollarGesture_one(inTouch, path);
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
|
|
|
+{
|
|
|
+ int i,loaded = 0;
|
|
|
+ SDL_GestureTouch *touch = NULL;
|
|
|
+ if (src == NULL) return 0;
|
|
|
+ if (touchId >= 0) {
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++)
|
|
|
+ if (SDL_gestureTouch[i].id == touchId)
|
|
|
+ touch = &SDL_gestureTouch[i];
|
|
|
+ if (touch == NULL) return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ while (1) {
|
|
|
+ SDL_DollarTemplate templ;
|
|
|
+
|
|
|
+ if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
|
|
|
+ DOLLARNPOINTS) break;
|
|
|
+
|
|
|
+ if (touchId >= 0) {
|
|
|
+ //printf("Adding loaded gesture to 1 touch\n");
|
|
|
+ if (SDL_AddDollarGesture(touch, templ.path) >= 0)
|
|
|
+ loaded++;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ //printf("Adding to: %i touches\n",SDL_numGestureTouches);
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ touch = &SDL_gestureTouch[i];
|
|
|
+ //printf("Adding loaded gesture to + touches\n");
|
|
|
+ //TODO: What if this fails?
|
|
|
+ SDL_AddDollarGesture(touch,templ.path);
|
|
|
+ }
|
|
|
+ loaded++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return loaded;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
|
|
|
+{
|
|
|
+ // SDL_FloatPoint p[DOLLARNPOINTS];
|
|
|
+ float dist = 0;
|
|
|
+ SDL_FloatPoint p;
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < DOLLARNPOINTS; i++) {
|
|
|
+ p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
|
|
|
+ p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
|
|
|
+ dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
|
|
|
+ (p.y-templ[i].y)*(p.y-templ[i].y)));
|
|
|
+ }
|
|
|
+ return dist/DOLLARNPOINTS;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
|
|
|
+{
|
|
|
+ //------------BEGIN DOLLAR BLACKBOX----------------//
|
|
|
+ //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
|
|
|
+ //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
|
|
|
+ double ta = -M_PI/4;
|
|
|
+ double tb = M_PI/4;
|
|
|
+ double dt = M_PI/90;
|
|
|
+ float x1 = (float)(PHI*ta + (1-PHI)*tb);
|
|
|
+ float f1 = dollarDifference(points,templ,x1);
|
|
|
+ float x2 = (float)((1-PHI)*ta + PHI*tb);
|
|
|
+ float f2 = dollarDifference(points,templ,x2);
|
|
|
+ while (SDL_fabs(ta-tb) > dt) {
|
|
|
+ if (f1 < f2) {
|
|
|
+ tb = x2;
|
|
|
+ x2 = x1;
|
|
|
+ f2 = f1;
|
|
|
+ x1 = (float)(PHI*ta + (1-PHI)*tb);
|
|
|
+ f1 = dollarDifference(points,templ,x1);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ ta = x1;
|
|
|
+ x1 = x2;
|
|
|
+ f1 = f2;
|
|
|
+ x2 = (float)((1-PHI)*ta + PHI*tb);
|
|
|
+ f2 = dollarDifference(points,templ,x2);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ /*
|
|
|
+ if (f1 <= f2)
|
|
|
+ printf("Min angle (x1): %f\n",x1);
|
|
|
+ else if (f1 > f2)
|
|
|
+ printf("Min angle (x2): %f\n",x2);
|
|
|
+ */
|
|
|
+ return SDL_min(f1,f2);
|
|
|
+}
|
|
|
+
|
|
|
+//DollarPath contains raw points, plus (possibly) the calculated length
|
|
|
+static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ float interval;
|
|
|
+ float dist;
|
|
|
+ int numPoints = 0;
|
|
|
+ SDL_FloatPoint centroid;
|
|
|
+ float xmin,xmax,ymin,ymax;
|
|
|
+ float ang;
|
|
|
+ float w,h;
|
|
|
+ float length = path->length;
|
|
|
+
|
|
|
+ //Calculate length if it hasn't already been done
|
|
|
+ if (length <= 0) {
|
|
|
+ for (i=1;i < path->numPoints; i++) {
|
|
|
+ float dx = path->p[i ].x - path->p[i-1].x;
|
|
|
+ float dy = path->p[i ].y - path->p[i-1].y;
|
|
|
+ length += (float)(SDL_sqrt(dx*dx+dy*dy));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //Resample
|
|
|
+ interval = length/(DOLLARNPOINTS - 1);
|
|
|
+ dist = interval;
|
|
|
+
|
|
|
+ centroid.x = 0;centroid.y = 0;
|
|
|
+
|
|
|
+ //printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y);
|
|
|
+ for (i = 1; i < path->numPoints; i++) {
|
|
|
+ float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
|
|
|
+ (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
|
|
|
+ //printf("d = %f dist = %f/%f\n",d,dist,interval);
|
|
|
+ while (dist + d > interval) {
|
|
|
+ points[numPoints].x = path->p[i-1].x +
|
|
|
+ ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
|
|
|
+ points[numPoints].y = path->p[i-1].y +
|
|
|
+ ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
|
|
|
+ centroid.x += points[numPoints].x;
|
|
|
+ centroid.y += points[numPoints].y;
|
|
|
+ numPoints++;
|
|
|
+
|
|
|
+ dist -= interval;
|
|
|
+ }
|
|
|
+ dist += d;
|
|
|
+ }
|
|
|
+ if (numPoints < DOLLARNPOINTS-1) {
|
|
|
+ SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ //copy the last point
|
|
|
+ points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
|
|
|
+ numPoints = DOLLARNPOINTS;
|
|
|
+
|
|
|
+ centroid.x /= numPoints;
|
|
|
+ centroid.y /= numPoints;
|
|
|
+
|
|
|
+ //printf("Centroid (%f,%f)",centroid.x,centroid.y);
|
|
|
+ //Rotate Points so point 0 is left of centroid and solve for the bounding box
|
|
|
+ xmin = centroid.x;
|
|
|
+ xmax = centroid.x;
|
|
|
+ ymin = centroid.y;
|
|
|
+ ymax = centroid.y;
|
|
|
+
|
|
|
+ ang = (float)(SDL_atan2(centroid.y - points[0].y,
|
|
|
+ centroid.x - points[0].x));
|
|
|
+
|
|
|
+ for (i = 0; i<numPoints; i++) {
|
|
|
+ float px = points[i].x;
|
|
|
+ float py = points[i].y;
|
|
|
+ points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
|
|
|
+ (py - centroid.y)*SDL_sin(ang) + centroid.x);
|
|
|
+ points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
|
|
|
+ (py - centroid.y)*SDL_cos(ang) + centroid.y);
|
|
|
+
|
|
|
+
|
|
|
+ if (points[i].x < xmin) xmin = points[i].x;
|
|
|
+ if (points[i].x > xmax) xmax = points[i].x;
|
|
|
+ if (points[i].y < ymin) ymin = points[i].y;
|
|
|
+ if (points[i].y > ymax) ymax = points[i].y;
|
|
|
+ }
|
|
|
+
|
|
|
+ //Scale points to DOLLARSIZE, and translate to the origin
|
|
|
+ w = xmax-xmin;
|
|
|
+ h = ymax-ymin;
|
|
|
+
|
|
|
+ for (i=0; i<numPoints; i++) {
|
|
|
+ points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
|
|
|
+ points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
|
|
|
+ }
|
|
|
+ return numPoints;
|
|
|
+}
|
|
|
+
|
|
|
+static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
|
|
|
+{
|
|
|
+
|
|
|
+ SDL_FloatPoint points[DOLLARNPOINTS];
|
|
|
+ int i;
|
|
|
+ float bestDiff = 10000;
|
|
|
+
|
|
|
+ dollarNormalize(path,points);
|
|
|
+
|
|
|
+ //PrintPath(points);
|
|
|
+ *bestTempl = -1;
|
|
|
+ for (i = 0; i < touch->numDollarTemplates; i++) {
|
|
|
+ float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
|
|
|
+ if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
|
|
|
+ }
|
|
|
+ return bestDiff;
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_GestureAddTouch(SDL_Touch* touch)
|
|
|
+{
|
|
|
+ SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
|
|
|
+ (SDL_numGestureTouches + 1) *
|
|
|
+ sizeof(SDL_GestureTouch));
|
|
|
+
|
|
|
+ if (!gestureTouch) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_gestureTouch = gestureTouch;
|
|
|
+
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
|
|
|
+
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
|
|
|
+
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
|
|
|
+
|
|
|
+ SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
|
|
|
+
|
|
|
+ SDL_numGestureTouches++;
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
|
|
|
+{
|
|
|
+ int i;
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
|
+ //printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
|
|
|
+ if (SDL_gestureTouch[i].id == id)
|
|
|
+ return &SDL_gestureTouch[i];
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
|
|
|
+{
|
|
|
+ SDL_Event event;
|
|
|
+ event.mgesture.type = SDL_MULTIGESTURE;
|
|
|
+ event.mgesture.touchId = touch->id;
|
|
|
+ event.mgesture.x = touch->centroid.x;
|
|
|
+ event.mgesture.y = touch->centroid.y;
|
|
|
+ event.mgesture.dTheta = dTheta;
|
|
|
+ event.mgesture.dDist = dDist;
|
|
|
+ event.mgesture.numFingers = touch->numDownFingers;
|
|
|
+ return SDL_PushEvent(&event) > 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
|
|
|
+ SDL_GestureID gestureId,float error)
|
|
|
+{
|
|
|
+ SDL_Event event;
|
|
|
+ event.dgesture.type = SDL_DOLLARGESTURE;
|
|
|
+ event.dgesture.touchId = touch->id;
|
|
|
+ /*
|
|
|
+ //TODO: Add this to give location of gesture?
|
|
|
+ event.mgesture.x = touch->centroid.x;
|
|
|
+ event.mgesture.y = touch->centroid.y;
|
|
|
+ */
|
|
|
+ event.dgesture.gestureId = gestureId;
|
|
|
+ event.dgesture.error = error;
|
|
|
+ //A finger came up to trigger this event.
|
|
|
+ event.dgesture.numFingers = touch->numDownFingers + 1;
|
|
|
+ return SDL_PushEvent(&event) > 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
|
|
|
+{
|
|
|
+ SDL_Event event;
|
|
|
+ event.dgesture.type = SDL_DOLLARRECORD;
|
|
|
+ event.dgesture.touchId = touch->id;
|
|
|
+ event.dgesture.gestureId = gestureId;
|
|
|
+ return SDL_PushEvent(&event) > 0;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void SDL_GestureProcessEvent(SDL_Event* event)
|
|
|
+{
|
|
|
+ float x,y;
|
|
|
+ SDL_FloatPoint path[DOLLARNPOINTS];
|
|
|
+ int index;
|
|
|
+ int i;
|
|
|
+ float pathDx, pathDy;
|
|
|
+ SDL_FloatPoint lastP;
|
|
|
+ SDL_FloatPoint lastCentroid;
|
|
|
+ float lDist;
|
|
|
+ float Dist;
|
|
|
+ float dtheta;
|
|
|
+ float dDist;
|
|
|
+
|
|
|
+ if (event->type == SDL_FINGERMOTION ||
|
|
|
+ event->type == SDL_FINGERDOWN ||
|
|
|
+ event->type == SDL_FINGERUP) {
|
|
|
+ SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
|
|
|
+
|
|
|
+ //Shouldn't be possible
|
|
|
+ if (inTouch == NULL) return;
|
|
|
+
|
|
|
+ //printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
|
|
|
+ // (int)event->tfinger.y,
|
|
|
+ // (int)inTouch->res.x,(int)inTouch->res.y);
|
|
|
+
|
|
|
+
|
|
|
+ x = ((float)event->tfinger.x)/(float)inTouch->res.x;
|
|
|
+ y = ((float)event->tfinger.y)/(float)inTouch->res.y;
|
|
|
+
|
|
|
+
|
|
|
+ //Finger Up
|
|
|
+ if (event->type == SDL_FINGERUP) {
|
|
|
+ inTouch->numDownFingers--;
|
|
|
+
|
|
|
+#ifdef ENABLE_DOLLAR
|
|
|
+ if (inTouch->recording) {
|
|
|
+ inTouch->recording = SDL_FALSE;
|
|
|
+ dollarNormalize(&inTouch->dollarPath,path);
|
|
|
+ //PrintPath(path);
|
|
|
+ if (recordAll) {
|
|
|
+ index = SDL_AddDollarGesture(NULL,path);
|
|
|
+ for (i = 0; i < SDL_numGestureTouches; i++)
|
|
|
+ SDL_gestureTouch[i].recording = SDL_FALSE;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ index = SDL_AddDollarGesture(inTouch,path);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index >= 0) {
|
|
|
+ SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ SDL_SendDollarRecord(inTouch,-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ int bestTempl;
|
|
|
+ float error;
|
|
|
+ error = dollarRecognize(&inTouch->dollarPath,
|
|
|
+ &bestTempl,inTouch);
|
|
|
+ if (bestTempl >= 0){
|
|
|
+ //Send Event
|
|
|
+ unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
|
|
+ SDL_SendGestureDollar(inTouch,gestureId,error);
|
|
|
+ //printf ("%s\n",);("Dollar error: %f\n",error);
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ //inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
|
|
|
+ if (inTouch->numDownFingers > 0) {
|
|
|
+ inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
|
|
|
+ x)/inTouch->numDownFingers;
|
|
|
+ inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
|
|
|
+ y)/inTouch->numDownFingers;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (event->type == SDL_FINGERMOTION) {
|
|
|
+ float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
|
|
|
+ float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
|
|
|
+ //printf("dx,dy: (%f,%f)\n",dx,dy);
|
|
|
+#ifdef ENABLE_DOLLAR
|
|
|
+ SDL_DollarPath* path = &inTouch->dollarPath;
|
|
|
+ if (path->numPoints < MAXPATHSIZE) {
|
|
|
+ path->p[path->numPoints].x = inTouch->centroid.x;
|
|
|
+ path->p[path->numPoints].y = inTouch->centroid.y;
|
|
|
+ pathDx =
|
|
|
+ (path->p[path->numPoints].x-path->p[path->numPoints-1].x);
|
|
|
+ pathDy =
|
|
|
+ (path->p[path->numPoints].y-path->p[path->numPoints-1].y);
|
|
|
+ path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
|
|
|
+ path->numPoints++;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ lastP.x = x - dx;
|
|
|
+ lastP.y = y - dy;
|
|
|
+ lastCentroid = inTouch->centroid;
|
|
|
+
|
|
|
+ inTouch->centroid.x += dx/inTouch->numDownFingers;
|
|
|
+ inTouch->centroid.y += dy/inTouch->numDownFingers;
|
|
|
+ //printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
|
|
|
+ if (inTouch->numDownFingers > 1) {
|
|
|
+ SDL_FloatPoint lv; //Vector from centroid to last x,y position
|
|
|
+ SDL_FloatPoint v; //Vector from centroid to current x,y position
|
|
|
+ //lv = inTouch->gestureLast[j].cv;
|
|
|
+ lv.x = lastP.x - lastCentroid.x;
|
|
|
+ lv.y = lastP.y - lastCentroid.y;
|
|
|
+ lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
|
|
|
+ //printf("lDist = %f\n",lDist);
|
|
|
+ v.x = x - inTouch->centroid.x;
|
|
|
+ v.y = y - inTouch->centroid.y;
|
|
|
+ //inTouch->gestureLast[j].cv = v;
|
|
|
+ Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
|
|
|
+ // SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)
|
|
|
+
|
|
|
+ //Normalize Vectors to simplify angle calculation
|
|
|
+ lv.x/=lDist;
|
|
|
+ lv.y/=lDist;
|
|
|
+ v.x/=Dist;
|
|
|
+ v.y/=Dist;
|
|
|
+ dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
|
|
|
+
|
|
|
+ dDist = (Dist - lDist);
|
|
|
+ if (lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
|
|
|
+
|
|
|
+ //inTouch->gestureLast[j].dDist = dDist;
|
|
|
+ //inTouch->gestureLast[j].dtheta = dtheta;
|
|
|
+
|
|
|
+ //printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
|
|
|
+ //gdtheta = gdtheta*.9 + dtheta*.1;
|
|
|
+ //gdDist = gdDist*.9 + dDist*.1
|
|
|
+ //knob.r += dDist/numDownFingers;
|
|
|
+ //knob.ang += dtheta;
|
|
|
+ //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
|
|
+ //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
|
|
|
+ SDL_SendGestureMulti(inTouch,dtheta,dDist);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ //inTouch->gestureLast[j].dDist = 0;
|
|
|
+ //inTouch->gestureLast[j].dtheta = 0;
|
|
|
+ //inTouch->gestureLast[j].cv.x = 0;
|
|
|
+ //inTouch->gestureLast[j].cv.y = 0;
|
|
|
+ }
|
|
|
+ //inTouch->gestureLast[j].f.p.x = x;
|
|
|
+ //inTouch->gestureLast[j].f.p.y = y;
|
|
|
+ //break;
|
|
|
+ //pressure?
|
|
|
+ }
|
|
|
+
|
|
|
+ if (event->type == SDL_FINGERDOWN) {
|
|
|
+
|
|
|
+ inTouch->numDownFingers++;
|
|
|
+ inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
|
|
|
+ x)/inTouch->numDownFingers;
|
|
|
+ inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
|
|
|
+ y)/inTouch->numDownFingers;
|
|
|
+ //printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
|
|
|
+ // inTouch->centroid.x,inTouch->centroid.y);
|
|
|
+
|
|
|
+#ifdef ENABLE_DOLLAR
|
|
|
+ inTouch->dollarPath.length = 0;
|
|
|
+ inTouch->dollarPath.p[0].x = x;
|
|
|
+ inTouch->dollarPath.p[0].y = y;
|
|
|
+ inTouch->dollarPath.numPoints = 1;
|
|
|
+#endif
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#else
|
|
|
+void SDL_GestureProcessEvent(SDL_Event* event)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_GestureAddTouch(SDL_Touch* touch)
|
|
|
+{
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|