@@ -20,7 +20,7 @@
// THE SOFTWARE.
//
-#include "../Precompiled.h"
+#include "Precompiled.h"
#include "../Audio/Audio.h"
#include "../Core/Context.h"
#include "../Core/CoreEvents.h"
#include "../Audio/BufferedSoundStream.h"
#include <cstring>
#include "../Audio/OggVorbisSoundStream.h"
#include "../Audio/Sound.h"
#include "../IO/FileSystem.h"
#include "../IO/Log.h"
#include "../Audio/SoundListener.h"
#include "../Resource/ResourceCache.h"
#include "../Graphics/DebugRenderer.h"
#include "../Audio/SoundStream.h"
#include "../Container/DebugNew.h"
#include "../Container/Allocator.h"
#include "stdio.h"
#include "../Container/HashBase.h"
#include "../Container/RefCounted.h"
#include <cassert>
#include "../Container/Str.h"
#include "../Container/Swap.h"
#include "../Container/ListBase.h"
#include "../Container/VectorBase.h"
#include "../Core/Condition.h"
#ifdef WIN32
#include "../Core/Thread.h"
#if defined(_MSC_VER) && defined(URHO3D_MINIDUMPS)
#include "../Core/Mutex.h"
#include "../Core/ProcessUtils.h"
#include "../Math/MathDefs.h"
#include "../Core/Profiler.h"
#include "../Core/Spline.h"
#include "../Core/StringUtils.h"
#include <cstdio>
#include "../Core/Timer.h"
#include "../Engine/Application.h"
#include "../Engine/Engine.h"
#ifdef IOS
#include "../Engine/Console.h"
#include "../Engine/DebugHud.h"
#include "../Graphics/AnimatedModel.h"
#include "../Graphics/Animation.h"
#include "../Graphics/AnimationState.h"
#include "../IO/Deserializer.h"
#include "../Graphics/AnimationController.h"
#include "../Graphics/Camera.h"
#include "../Graphics/Geometry.h"
#include "../Graphics/Graphics.h"
#include "../Graphics/Batch.h"
#include "../Graphics/BillboardSet.h"
#include "../Graphics/GraphicsImpl.h"
#include "../Graphics/GPUObject.h"
#include "../Graphics/GraphicsEvents.h"
#include "../IO/File.h"
#include "../Graphics/VertexBuffer.h"
@@ -21,7 +21,7 @@
#include "../Graphics/IndexBuffer.h"
#include "../Math/StringHash.h"
#include "../Math/Vector3.h"
#include "../Graphics/OcclusionBuffer.h"
#include "../Graphics/OctreeQuery.h"
#include "../Graphics/ShaderProgram.h"
#include "../Graphics/Material.h"
#include "../Graphics/ParticleEffect.h"
#include "../Graphics/ParticleEmitter.h"
#include "../IO/Serializer.h"
#include "../Graphics/Tangent.h"
#include "../Math/Vector4.h"
#include "../Graphics/DrawableEvents.h"
#include "../Scene/Node.h"
#include "../Container/ArrayPtr.h"
#include "../IO/Compression.h"
#include "../IO/FileWatcher.h"
#include "../IO/MemoryBuffer.h"
#include "../IO/PackageFile.h"
#include "../Math/BoundingBox.h"
#include "../Core/Variant.h"