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+//
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+// Copyright (c) 2008-2014 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "UIDrag.h"
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+
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+#include "Camera.h"
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+#include "CoreEvents.h"
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+#include "Engine.h"
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+#include "Font.h"
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+#include "Graphics.h"
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+#include "Input.h"
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+#include "Octree.h"
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+#include "Renderer.h"
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+#include "ResourceCache.h"
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+#include "Scene.h"
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+#include "Zone.h"
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+#include "Drawable2D.h"
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+#include "Log.h"
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+
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+#include "UIEvents.h"
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+#include "Text.h"
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+#include "UIElement.h"
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+#include "Button.h"
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+
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+#include "DebugNew.h"
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+#include "Log.h"
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+
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+DEFINE_APPLICATION_MAIN(UIDrag)
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+
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+UIDrag::UIDrag(Context* context) :
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+ Sample(context)
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+{
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+}
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+
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+void UIDrag::Start()
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+{
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+ // Execute base class startup
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+ Sample::Start();
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+
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+ // Create the scene content
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+ CreateScene();
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+
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+ // Create the UI content
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+ CreateGUI();
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+ CreateInstructions();
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+
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+ // Setup the viewport for displaying the scene
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+ SetupViewport();
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+
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+ // Hook up to the frame update events
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+ SubscribeToEvents();
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+}
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+
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+void UIDrag::CreateScene()
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+{
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+ scene_ = new Scene(context_);
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+ scene_->CreateComponent<Octree>();
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+
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+ // Create camera node
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+ cameraNode_ = scene_->CreateChild("Camera");
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+ // Set camera's position
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+ cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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+
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+ Camera* camera = cameraNode_->CreateComponent<Camera>();
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+ camera->SetOrthographic(true);
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+
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+ Graphics* graphics = GetSubsystem<Graphics>();
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+ camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
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+
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+ GetSubsystem<Input>()->SetMouseVisible(true);
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+}
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+
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+void UIDrag::CreateGUI()
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+ UI* ui = GetSubsystem<UI>();
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+
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+ UIElement* root = ui->GetRoot();
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+ // Load the style sheet from xml
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+ root->SetDefaultStyle(cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
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+
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+ for (int i=0; i < 10; i++)
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+ {
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+ Button* b = new Button(context_);
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+ root->AddChild(b);
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+ // Reference a style from the style sheet loaded earlier:
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+ b->SetStyle("Button");
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+ b->SetSize(300, 100);
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+ b->SetPosition(IntVector2(50*i, 50*i));
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+
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+ SubscribeToEvent(b, E_DRAGMOVE, HANDLER(UIDrag, HandleDragMove));
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+ SubscribeToEvent(b, E_DRAGBEGIN, HANDLER(UIDrag, HandleDragBegin));
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+ SubscribeToEvent(b, E_DRAGCANCEL, HANDLER(UIDrag, HandleDragCancel));
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+ SubscribeToEvent(b, E_DRAGEND, HANDLER(UIDrag, HandleDragEnd));
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+
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+ {
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+ Text* t = new Text(context_);
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+ b->AddChild(t);
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+ t->SetStyle("Text");
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+ t->SetHorizontalAlignment(HA_CENTER);
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+ t->SetVerticalAlignment(VA_CENTER);
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+ t->SetName("Text");
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+ }
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+
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+ {
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+ Text* t = new Text(context_);
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+ b->AddChild(t);
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+ t->SetStyle("Text");
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+ t->SetName("Event Touch");
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+ t->SetHorizontalAlignment(HA_CENTER);
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+ t->SetVerticalAlignment(VA_BOTTOM);
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+ }
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+
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+ {
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+ Text* t = new Text(context_);
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+ b->AddChild(t);
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+ t->SetStyle("Text");
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+ t->SetName("Num Touch");
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+ t->SetHorizontalAlignment(HA_CENTER);
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+ t->SetVerticalAlignment(VA_TOP);
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+ }
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+ }
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+
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+ for (int i = 0; i < 10; i++)
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+ {
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+ Text* t = new Text(context_);
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+ root->AddChild(t);
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+ t->SetStyle("Text");
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+ t->SetText("Touch "+ String(i));
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+ t->SetName("Touch "+ String(i));
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+ t->SetVisible(false);
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+ }
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+}
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+
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+void UIDrag::CreateInstructions()
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+ UI* ui = GetSubsystem<UI>();
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+
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+ // Construct new Text object, set string to display and font to use
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+ Text* instructionText = ui->GetRoot()->CreateChild<Text>();
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+ instructionText->SetText("Drag on the buttons to move them around.\nMulti- button drag also supported.");
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+ instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
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+
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+ // Position the text relative to the screen center
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+ instructionText->SetHorizontalAlignment(HA_CENTER);
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+ instructionText->SetVerticalAlignment(VA_CENTER);
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+ instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
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+}
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+
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+void UIDrag::SetupViewport()
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+{
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+ Renderer* renderer = GetSubsystem<Renderer>();
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+
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+ // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
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+ SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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+ renderer->SetViewport(0, viewport);
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+}
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+
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+void UIDrag::SubscribeToEvents()
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+{
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+ SubscribeToEvent(E_UPDATE, HANDLER(UIDrag, HandleUpdate));
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+ // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
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+ UnsubscribeFromEvent(E_SCENEUPDATE);
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+}
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+
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+void UIDrag::HandleDragBegin(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace DragBegin;
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+ Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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+
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+ int lx = eventData[P_X].GetInt();
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+ int ly = eventData[P_Y].GetInt();
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+
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+ IntVector2 p = element->GetPosition();
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+ element->SetVar("STARTX", p.x_);
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+ element->SetVar("STARTY", p.y_);
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+ element->SetVar("DX", p.x_ - lx);
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+ element->SetVar("DY", p.y_ - ly);
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+
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+ int buttons = eventData[P_BUTTONS].GetInt();
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+ element->SetVar("BUTTONS", buttons);
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+
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+ Text* t = (Text*)element->GetChild(String("Text"));
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+ t->SetText("Drag Begin Buttons: " + String(buttons));
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+
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+ t = (Text*)element->GetChild(String("Num Touch"));
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+ t->SetText("Number of buttons: " + String(eventData[P_NUMBUTTONS].GetInt()));
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+}
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+
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+void UIDrag::HandleDragMove(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace DragBegin;
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+ Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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+ int buttons = eventData[P_BUTTONS].GetInt();
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+ int X = eventData[P_X].GetInt() + element->GetVar("DX").GetInt();
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+ int Y = eventData[P_Y].GetInt() + element->GetVar("DY").GetInt();
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+ int BUTTONS = element->GetVar("BUTTONS").GetInt();
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+
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+ Text* t = (Text*)element->GetChild(String("Event Touch"));
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+ t->SetText("Drag Move Buttons: " + String(buttons));
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+
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+ if (buttons == BUTTONS)
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+ element->SetPosition(IntVector2(X, Y));
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+}
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+
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+void UIDrag::HandleDragCancel(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace DragBegin;
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+ Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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+ int X = element->GetVar("STARTX").GetInt();
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+ int Y = element->GetVar("STARTY").GetInt();
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+ element->SetPosition(IntVector2(X, Y));
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+}
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+
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+void UIDrag::HandleDragEnd(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace DragBegin;
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+ Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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+}
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+
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+void UIDrag::HandleUpdate(StringHash eventType, VariantMap& eventData)
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+{
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+ UI* ui = GetSubsystem<UI>();
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+ UIElement* root = ui->GetRoot();
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+
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+ Input* input = GetSubsystem<Input>();
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+
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+ unsigned n = input->GetNumTouches();
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+ for (unsigned i = 0; i < n; i++)
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+ {
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+ Text* t = (Text*)root->GetChild("Touch " + String(i));
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+ TouchState* ts = input->GetTouch(i);
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+
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+ IntVector2 pos = ts->position_;
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+ pos.y_ -= 30;
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+
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+ t->SetPosition(pos);
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+ t->SetVisible(true);
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+ }
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+
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+ for (unsigned i = n; i < 10; i++)
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+ {
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+ Text* t = (Text*)root->GetChild("Touch " + String(i));
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+ t->SetVisible(false);
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+ }
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+}
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