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@@ -17,23 +17,20 @@ uniform float4x3 cSkinMatrices[64] : register(C27);
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// Pixel shader parameters
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// Pixel shader parameters
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uniform float3 cAmbientColor : register(C0);
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uniform float3 cAmbientColor : register(C0);
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-uniform float3 cCameraPosPS : register(C1);
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-uniform float4 cEdgeFilterParams : register(C2);
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-uniform float2 cElapsedTimePS : register(C3);
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-uniform float4 cFogParams : register(C4);
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-uniform float3 cFogColor : register(C5);
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-uniform float4 cGBufferOffsetsPS : register(C6);
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-uniform float4 cGBufferViewport : register(C7);
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-uniform float cLightAtten : register(C8);
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-uniform float4 cLightColor : register(C9);
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-uniform float3 cLightDir : register(C10);
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-uniform float3 cLightPos : register(C11);
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-uniform float4 cLightSplits : register(C12);
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-uniform float3x3 cLightVecRot: register(C13);
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-uniform float4 cMatDiffColor : register(C16);
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-uniform float3 cMatEmissiveColor : register(C17);
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-uniform float2 cMatSpecProperties : register(C18);
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-uniform float4 cSampleOffsets : register(C19);
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-uniform float2 cShadowIntensity : register(C20);
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-uniform float4x4 cShadowProjPS : register(C21);
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-uniform float4x4 cSpotProjPS : register(C25);
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+uniform float4 cEdgeFilterParams : register(C1);
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+uniform float2 cElapsedTimePS : register(C2);
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+uniform float4 cFogParams : register(C3);
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+uniform float3 cFogColor : register(C4);
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+uniform float cLightAtten : register(C5);
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+uniform float4 cLightColor : register(C6);
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+uniform float3 cLightDir : register(C7);
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+uniform float3 cLightPos : register(C8);
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+uniform float4 cLightSplits : register(C9);
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+uniform float3x3 cLightVecRot: register(C10);
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+uniform float4 cMatDiffColor : register(C13);
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+uniform float3 cMatEmissiveColor : register(C14);
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+uniform float2 cMatSpecProperties : register(C15);
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+uniform float4 cSampleOffsets : register(C16);
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+uniform float2 cShadowIntensity : register(C17);
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+uniform float4x4 cShadowProjPS : register(C18);
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+uniform float4x4 cSpotProjPS : register(C22);
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