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@@ -139,7 +139,7 @@ Note that you can also force an OpenGL mode build on Windows by using the CMake
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\section Build_Options Build options
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A number of build options can be defined explicitly when invoking the above cmake_xxxx batch files or shell scripts.\n
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-|Defines |V|Build Options|
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+|Build Option |V|Description |
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|---------------------|-|---------------------|
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|URHO3D_64BIT |0|Enable 64bit build|
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|URHO3D_ANGELSCRIPT |1|Enable AngelScript scripting support|
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@@ -150,7 +150,8 @@ A number of build options can be defined explicitly when invoking the above cmak
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|URHO3D_SAMPLES |0|Build sample applications|
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|URHO3D_TOOLS |1|Build standalone tools (Desktop and RPI only; on Android only build Lua standalone tools)|
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|URHO3D_EXTRAS |0|Build extras (Desktop and RPI only)|
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-|URHO3D_DOCS[_QUIET] |0|Generate documentation as part of normal build (the 'doc' builtin target can be used to generate documentation regardless of this option's value)|
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+|URHO3D_DOCS |0|Generate documentation as part of normal build (the 'doc' builtin target can be used to generate documentation regardless of this option's value)|
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+|URHO3D_DOCS_QUIET |0|Generate documentation as part of normal build, suppress generation process from sending anything to stdout|
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|URHO3D_SSE |1|Enable SSE instruction set|
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|URHO3D_MINIDUMPS |1|Enable minidumps on crash (VS only)|
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|URHO3D_FILEWATCHER |1|Enable filewatcher support|
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@@ -179,7 +180,7 @@ Instead of using one of the provided batch files or shell scripts, you can use c
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- On Android platform: android-Build\n
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- On Raspberry Pi platform: raspi-Build\n
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- The runtime and archive output directories are automatically set based on the target platform regardless of the build directory name (should you choose not to adhere with the above). For example on Android platform, they will be android-Bin and android-Lib, respectively.\n
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-If you choose not to adhere with this build directory naming convention then you will have to install the Urho3D library into your local filesystem in order to use the Urho3D library in your external project (See http://urho3d.github.io/documentation/a00004.html#UsingLibraryFromSDK).
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+If you choose not to adhere with this build directory naming convention then you will have to install the Urho3D library into your local filesystem in order to use the Urho3D library in your external project (See \ref Building_Library Library build and \ref UsingLibraryFromSDK "Using Library from SDK").
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- All the post-CMake workaround and/or bug fixes that are scripted in the batch files or shell scripts are not applied to the generated project file.
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Steps to configure:
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