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@@ -1115,6 +1115,9 @@ void Connection::HandleAsyncLoadFinished(StringHash eventType, VariantMap& event
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{
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sceneLoaded_ = true;
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+ // Clear all replicated nodes
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+ scene_->Clear(true, false);
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+
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msg_.Clear();
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msg_.WriteUInt(scene_->GetChecksum());
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SendMessage(MSG_SCENELOADED, true, true, msg_);
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