@@ -3,4 +3,5 @@
<texture unit="diffuse" name="Textures/UrhoDecal.dds" />
<parameter name="MatDiffColor" value="1 1 0 1" />
<depthbias constant="-0.00001" slopescaled="0" />
+ <renderorder value="0" />
</material>
<texture unit="diffuse" name="Textures/UrhoDecalAlpha.dds" />