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@@ -533,56 +533,56 @@ Hint: to get some content to look at, run the Physics sample application (Bin/Da
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\section EditorInstructions_Controls Controls
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\verbatim
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-Left mouse - Select nodes or drag the node transform gizmo. Hold Shift to
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- select components instead. Hold Ctrl to multiselect.
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-Right mouse - Hold down and move mouse to rotate camera
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-Middle mouse - Hold down orbits the camera around selected objects
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-
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-WSAD or arrows - Move
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-Shift+WSAD - Move faster
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-E - Ascend
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-Q - Descend
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-Shift+E,Q - Ascend or descend faster
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-
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-Numpad5 - Toggle orthographic / perspective camera
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-Numpad1 - Front view
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-Numpad3 - Right hand view
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-Numpad7 - Top view
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-Ctrl+Numpad1 - Back view
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-Ctrl+Numpad3 - Left view
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-Ctrl+Numpad7 - Bottom view
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-
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-Ctrl+1,2,3 - Object manipulation mode: move/rotate/scale
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-Ctrl+4 - Object selection mode, no manipulation
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-Ctrl+5 - Toggle between world and local axes manipulation
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-Ctrl+6,7 - Cycle through components to pick: geometries, lights, zones,
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- collision shapes; and ui-elements
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-Ctrl+arrows - Manipulate node in X & Z directions
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-Ctrl+pgup/pgdn - Manipulate node in Y direction
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-Ctrl+plus/minus - Scale node uniformly (scale mode only)
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-Ctrl+Shift+N - New scene
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-Ctrl+O - Open scene
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-Ctrl+S - Save scene
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-Ctrl+Shift+S - Save scene as
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-Ctrl+A - Select/deselect all root level nodes
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-Ctrl+X,C,V - Cut/copy/paste node or component
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-Ctrl+E - Enable/disable node hierarchy or component
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-Ctrl+U - Unparent scene node
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-Ctrl+H - Open the scene hierarchy window
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-Ctrl+I - Open the attribute inspector window
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-Ctrl+B - Open the resource browser window
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-Ctrl+P - Toggle scene update on/off
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-Ctrl+W - Cycle through solid, wireframe and point rendering
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-Ctrl+Z - Undo
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-Ctrl+Y - Redo
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-Ctrl+Space - Open quick menu
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-ESC - Close the file selector or editor settings window
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-DEL - Delete node or component
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-F1 - Toggle console
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-F2 - Toggle rendering debug geometry
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-F3 - Toggle physics debug geometry
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-F4 - Toggle octree debug geometry
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-F11 - Captures a screenshot
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+Left mouse - Select nodes or drag the node transform gizmo. Hold Shift to
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+ select components instead. Hold Ctrl to multiselect.
|
|
|
+Right mouse - Hold down and move mouse to rotate camera
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+Middle mouse - Hold down orbits the camera around selected objects
|
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+Shift+Middle mouse - Hold down pans the camera
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+
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+WSAD or arrows - Move
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+Shift+WSAD - Move faster
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+E - Ascend
|
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|
+Q - Descend
|
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+Shift+E,Q - Ascend or descend faster
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+
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+Numpad5 - Toggle orthographic / perspective camera
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+Numpad1 - Front view
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+Numpad3 - Right hand view
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+Numpad7 - Top view
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+Ctrl+Numpad1 - Back view
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+Ctrl+Numpad3 - Left view
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+Ctrl+Numpad7 - Bottom view
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+
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+Ctrl+1,2,3 - Object manipulation mode: move/rotate/scale
|
|
|
+Ctrl+4 - Object selection mode, no manipulation
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|
|
+Ctrl+5 - Toggle between world and local axes manipulation
|
|
|
+Ctrl+6,7 - Cycle through components to pick: geometries, lights, zones,
|
|
|
+ collision shapes; and ui-elements
|
|
|
+Ctrl+arrows - Manipulate node in X & Z directions
|
|
|
+Ctrl+pgup/pgdn - Manipulate node in Y direction
|
|
|
+Ctrl+plus/minus - Scale node uniformly (scale mode only)
|
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|
+Ctrl+Shift+N - New scene
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|
|
+Ctrl+O - Open scene
|
|
|
+Ctrl+S - Save scene
|
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|
+Ctrl+Shift+S - Save scene as
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+Ctrl+A - Select/deselect all root level nodes
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+Ctrl+X,C,V - Cut/copy/paste node or component
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+Ctrl+E - Enable/disable node hierarchy or component
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+Ctrl+U - Unparent scene node
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+Ctrl+H - Open the scene hierarchy window
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+Ctrl+I - Open the attribute inspector window
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+Ctrl+P - Toggle scene update on/off
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+Ctrl+W - Cycle through solid, wireframe and point rendering
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+Ctrl+Z - Undo
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|
+Ctrl+Y - Redo
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+Ctrl+Space - Open quick menu
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+ESC - Close the file selector or editor settings window
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+DEL - Delete node or component
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+F1 - Toggle console
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+F2 - Toggle rendering debug geometry
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+F3 - Toggle physics debug geometry
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+F4 - Toggle octree debug geometry
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+F11 - Captures a screenshot
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\endverbatim
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Press right mouse button in the 3D view if you want to defocus the active window without changing the object selection.
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