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+//
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+// Copyright (c) 2008-2013 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "Precompiled.h"
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+#include "Context.h"
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+#include "Deserializer.h"
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+#include "LuaFile.h"
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+#include "ProcessUtils.h"
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+#include "Serializer.h"
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+
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+extern "C"
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+{
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+#include <lua.h>
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+#include <lualib.h>
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+#include <lauxlib.h>
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+}
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+
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+namespace Urho3D
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+{
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+
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+LuaFile::LuaFile(Context* context) :
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+ Resource(context),
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+ size_(0),
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+ hasExecuted_(false)
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+{
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+
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+}
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+
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+LuaFile::~LuaFile()
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+{
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+
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+}
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+
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+void LuaFile::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory<LuaFile>();
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+}
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+
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+bool LuaFile::Load(Deserializer& source)
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+{
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+ size_ = source.GetSize();
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+
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+ if (size_ == 0)
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+ return false;
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+
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+ // Read all data.
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+ data_ = new char[size_];
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+ if (source.Read(data_, size_) != size_)
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+ return false;
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+
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+ SetMemoryUse(size_);
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+
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+ return true;
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+}
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+
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+bool LuaFile::Save(Serializer& dest) const
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+{
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+ if (size_ == 0)
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+ return false;
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+
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+ dest.Write(data_, size_);
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+
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+ return true;
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+}
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+
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+bool LuaFile::Execute(lua_State* luaState)
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+{
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+ if (hasExecuted_)
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+ return true;
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+
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+ if (size_ == 0)
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+ return false;
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+
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+ if (!luaState)
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+ return false;
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+
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+ int top = lua_gettop(luaState);
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+
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+ const char* name = GetName().CString();
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+ int error = luaL_loadbuffer(luaState, data_, size_, name);
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+ if (error)
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+ {
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+ const char* message = lua_tostring(luaState, -1);
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+ ErrorDialog("Load Buffer Failed", message);
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+ lua_settop(luaState, top);
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+ return false;
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+ }
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+
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+ if (lua_pcall(luaState, 0, 0, 0))
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+ {
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+ const char* message = lua_tostring(luaState, -1);
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+ ErrorDialog("Lua Execute Failed", message);
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+ lua_settop(luaState, top);
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+ return false;
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+ }
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+
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+ hasExecuted_ = true;
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+
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+ return true;
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+}
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+
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+}
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