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@@ -85,6 +85,7 @@ void CreateScene()
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// Enable full blending weight and looping
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state.weight = 1.0f;
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state.looped = true;
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+ state.time = Random(walkAnimation.length);
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// Create our Mover script object that will move & animate the model during each frame's update. Here we use a shortcut
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// script-only API function, CreateScriptObject, which creates a ScriptInstance component into the scene node, then uses
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