urho3d game engine

Lasse Öörni 3988f8873e Merge remote-tracking branch 'juj/unsynchronized_jacks' 10 лет назад
Android 2fcf1d3146 Only patch Android assets directories when it is being requested. 10 лет назад
CMake 08e0b3bd62 Switch off SSE when targeting iOS/iPhoneSimulator as well. 10 лет назад
Docs 7af9276249 Travis CI: API documentation update at 2015-10-12 04:35:21 UTC. 10 лет назад
Source 3988f8873e Merge remote-tracking branch 'juj/unsynchronized_jacks' 10 лет назад
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file 11 лет назад
bin bf9111b862 Make Jacks not walk in synchronized lockstep timing in 06_SkeletalAnimation sample. 10 лет назад
.bash_helpers.sh fb097bac5a Minor fix and code clean up on build scripts. 10 лет назад
.gitattributes 5ad7f4b476 Add .gitattributes to fix the languages breakdown report by GitHub. 10 лет назад
.gitignore a30ddbf1cf Clean up .gitignore to keep up with recent changes for doc build. 10 лет назад
.travis.yml 9de78c0a3d Refactor dependency setup for 'doc' target. Close #879. 10 лет назад
CMakeLists.txt c93327bf00 For Travis CI - wrap the 'make package' inside 'setarch' command. 10 лет назад
License.txt ba837af5a4 Add skeleton project for AutoBinder tool. 10 лет назад
README.md 2cc066d709 Update Bullet to 2.83.6. Thanks to Jukka for the initial work & Emscripten fix. Closes #929. 10 лет назад
Rakefile d094d85c98 For Travis CI - update the rake task to use new Doxyfile's location. 10 лет назад
cmake_android.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 лет назад
cmake_android.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 лет назад
cmake_clean.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 лет назад
cmake_clean.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 лет назад
cmake_codeblocks.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 лет назад
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cmake_eclipse.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 лет назад
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cmake_generic.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 лет назад
cmake_generic.sh 86194164b5 Avoid name clash with EMSCRIPTEN environment variable. Close #871. 10 лет назад
cmake_ios.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 лет назад
cmake_macosx.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 лет назад
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README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Thorbjørn Lindeijer
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Jonathan Sandusky
  • Miika Santala
  • James Thomas
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • MonkeyFirst
  • OvermindDL1
  • Skrylar
  • 1vanK
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • cosmy1
  • feltech
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish
  • yushli

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html