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Fixed GLSL shaders.

Lasse Öörni 14 years ago
parent
commit
47f77d1d1c
1 changed files with 2 additions and 2 deletions
  1. 2 2
      SourceAssets/GLSLShaders/BlinnPhong.vert

+ 2 - 2
SourceAssets/GLSLShaders/BlinnPhong.vert

@@ -83,9 +83,9 @@ void main()
         mat3 tbn = mat3(vTangent, vBitangent, vNormal);
         vLightVec = vLightVec * tbn;
         #ifdef SPECULAR
-            vEyeVec = (cameraPos - worldPos) * tbn;
+            vEyeVec = (cCameraPos - worldPos) * tbn;
         #endif
     #elif defined(SPECULAR)
-        vEyeVec = cameraPos - worldPos;
+        vEyeVec = cCameraPos - worldPos;
     #endif
 }