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-//
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-// Copyright (c) 2008-2014 the Urho3D project.
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to deal
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-// in the Software without restriction, including without limitation the rights
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-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-// copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-// THE SOFTWARE.
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-//
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-
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-#include "Precompiled.h"
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-#include "AnimatedSprite2D.h"
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-#include "Animation2D.h"
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-#include "Context.h"
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-#include "ResourceCache.h"
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-#include "Scene.h"
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-#include "SceneEvents.h"
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-#include "Sprite2D.h"
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-#include "Texture2D.h"
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-
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-#include "DebugNew.h"
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-
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-namespace Urho3D
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-{
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-
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-extern const char* URHO2D_CATEGORY;
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-
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-const char* cycleModeNames[] =
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-{
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- "Loop",
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- "Clamp",
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- "Pingpong",
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- 0
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-};
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-
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-template<> CycleMode Variant::Get<CycleMode>() const
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-{
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- return (CycleMode)GetInt();
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-}
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-
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-AnimatedSprite2D::AnimatedSprite2D(Context* context) :
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- StaticSprite2D(context),
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- speed_(1.0f),
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- cycleMode_(CM_LOOP),
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- animationTime_(0.0f),
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- animationTotalTime_(1.0f)
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-{
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-}
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-
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-AnimatedSprite2D::~AnimatedSprite2D()
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-{
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-}
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-
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-void AnimatedSprite2D::RegisterObject(Context* context)
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-{
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- context->RegisterFactory<AnimatedSprite2D>(URHO2D_CATEGORY);
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- ACCESSOR_ATTRIBUTE(AnimatedSprite2D, VAR_FLOAT, "Speed", GetSpeed, SetSpeed, float, 1.0f, AM_DEFAULT);
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- ENUM_ACCESSOR_ATTRIBUTE(AnimatedSprite2D, "Cycle Mode", GetCycleMode, SetCycleMode, CycleMode, cycleModeNames, 0, AM_DEFAULT);
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- ACCESSOR_ATTRIBUTE(AnimatedSprite2D, VAR_RESOURCEREF, "Animation", GetAnimationAttr, SetAnimationAttr, ResourceRef, ResourceRef(Animation2D::GetTypeStatic()), AM_DEFAULT);
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- COPY_BASE_ATTRIBUTES(AnimatedSprite2D, StaticSprite2D);
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-}
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-
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-void AnimatedSprite2D::OnSetEnabled()
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-{
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- StaticSprite2D::OnSetEnabled();
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-
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- Scene* scene = GetScene();
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- if (scene)
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- {
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- if (IsEnabledEffective())
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- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(AnimatedSprite2D, HandleScenePostUpdate));
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- else
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- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
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- }
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-}
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-
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-void AnimatedSprite2D::SetSpeed(float speed)
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-{
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- speed_ = speed;
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- MarkNetworkUpdate();
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-}
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-
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-void AnimatedSprite2D::SetCycleMode(CycleMode cycleMode)
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-{
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- cycleMode_ = cycleMode;
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- MarkNetworkUpdate();
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-}
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-
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-void AnimatedSprite2D::SetAnimation(Animation2D* animation)
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-{
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- animationTime_ = 0.0f;
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-
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- if (animation_ == animation)
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- return;
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-
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- if (animation_)
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- SetSprite(0);
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-
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- animation_ = animation;
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-
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- if (animation_)
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- {
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- SetSprite(animation_->GetFrameSprite(0));
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- animationTotalTime_ = animation_->GetTotalTime();
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- }
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-
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- MarkNetworkUpdate();
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-}
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-
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-Animation2D* AnimatedSprite2D::GetAnimation() const
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-{
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- return animation_;
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-}
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-
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-void AnimatedSprite2D::SetAnimationAttr(ResourceRef value)
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-{
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- materialUpdatePending_ = true;
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-
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- ResourceCache* cache = GetSubsystem<ResourceCache>();
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- SetAnimation(cache->GetResource<Animation2D>(value.name_));
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-}
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-
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-Urho3D::ResourceRef AnimatedSprite2D::GetAnimationAttr() const
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-{
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- return GetResourceRef(animation_, Animation2D::GetTypeStatic());
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-}
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-
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-void AnimatedSprite2D::OnNodeSet(Node* node)
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-{
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- StaticSprite2D::OnNodeSet(node);
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-
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- if (node)
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- {
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- Scene* scene = GetScene();
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- if (scene && IsEnabledEffective())
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- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(AnimatedSprite2D, HandleScenePostUpdate));
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- }
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-}
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-
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-void AnimatedSprite2D::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
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-{
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- using namespace ScenePostUpdate;
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- float timeStep = eventData[P_TIMESTEP].GetFloat();
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- animationTime_ += timeStep * speed_;
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-
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- if (!animation_)
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- return;
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-
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- float time;
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-
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- switch (cycleMode_)
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- {
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- case CM_LOOP:
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- time = fmodf(animationTime_, animationTotalTime_);
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- if (time < 0.0f)
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- time += animationTotalTime_;
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- break;
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-
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- case CM_CLAMP:
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- time = Clamp(animationTime_, 0.0f, animationTotalTime_);
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- break;
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-
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- case CM_PINGPONG:
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- {
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- float doubleTotalTime = animationTotalTime_ * 2.0f;
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- float fract = fmodf(animationTime_, doubleTotalTime);
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- time = (fract < animationTotalTime_) ? fract : doubleTotalTime - fract;
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- }
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- break;
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- }
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-
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- Sprite2D* sprite = animation_->GetFrameSpriteByTime(time);
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- if (GetSprite() != sprite)
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- SetSprite(sprite);
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-
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- MarkForUpdate();
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-}
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-
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-}
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