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@@ -129,9 +129,9 @@ public:
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void Scale(float scale);
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void Scale(float scale);
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/// Modify scale.
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/// Modify scale.
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void Scale(const Vector3& scale);
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void Scale(const Vector3& scale);
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- /// Set enabled/disabled state. Components in disabled nodes become effectively disabled regardless of their own enable/disable state.
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+ /// Set enabled/disabled state. Components in a disabled node become effectively disabled regardless of their own enable/disable state.
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void SetEnabled(bool enabled);
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void SetEnabled(bool enabled);
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- /// Set enabled/disabled state recursively.
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+ /// Set enabled/disabled state recursively also to child nodes.
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void SetEnabledRecursive(bool enabled);
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void SetEnabledRecursive(bool enabled);
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/// Set owner connection for networking.
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/// Set owner connection for networking.
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void SetOwner(Connection* owner);
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void SetOwner(Connection* owner);
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