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BillboardSet "Face Camera" attribute doesn't need accessor mode.

Lasse Öörni 11 éve
szülő
commit
7a8183952f
1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      Source/Engine/Graphics/BillboardSet.cpp

+ 1 - 1
Source/Engine/Graphics/BillboardSet.cpp

@@ -93,7 +93,7 @@ void BillboardSet::RegisterObject(Context* context)
     ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
     ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
-    ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
+    ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", faceCamera_, true, AM_DEFAULT);
     ATTRIBUTE(BillboardSet, VAR_VECTOR3, "Face Camera Axes", faceCameraAxes_, Vector3::ONE, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);