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@@ -4736,7 +4736,7 @@ Methods:
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- void SetMaxNetworkAngularVelocity(float velocity)
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- const PODVector<PhysicsRaycastResult>& Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
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- PhysicsRaycastResult RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
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-- PhysicsRaycastResult RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED)
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+- PhysicsRaycastResult RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f)
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- PhysicsRaycastResult SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
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- PhysicsRaycastResult ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED)
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- const PODVector<RigidBody*>& GetRigidBodies(const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED)
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