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Travis CI: API documentation update at 2014-02-01 00:04:28 UTC.
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urho3d-travis-ci 12 лет назад
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Сommit
7da9208b15
2 измененных файлов с 4 добавлено и 4 удалено
  1. 2 2
      Docs/AngelScriptAPI.h
  2. 2 2
      Docs/ScriptAPI.dox

+ 2 - 2
Docs/AngelScriptAPI.h

@@ -3639,7 +3639,7 @@ bool Build();
 bool Build(const BoundingBox&);
 void DrawDebugGeometry(DebugRenderer, bool);
 void DrawDebugGeometry(bool);
-Vector3 FindNearestPoint();
+Vector3 FindNearestPoint(const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
 Array<Vector3> FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
 Variant GetAttribute(const String&) const;
 Variant GetAttributeDefault(const String&) const;
@@ -3649,7 +3649,7 @@ Vector3 GetRandomPointInCircle(const Vector3&, float, const Vector3& = Vector3 (
 bool Load(File, bool = false);
 bool LoadXML(const XMLElement&, bool = false);
 void MarkNetworkUpdate() const;
-Vector3 MoveAlongSurface();
+Vector3 MoveAlongSurface(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ), uint = 3);
 Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
 void Remove();
 void RemoveInstanceDefault();

+ 2 - 2
Docs/ScriptAPI.dox

@@ -3048,7 +3048,7 @@ Methods:
 - bool Build(const BoundingBox&)
 - void DrawDebugGeometry(DebugRenderer@, bool)
 - void DrawDebugGeometry(bool)
-- Vector3 FindNearestPoint()
+- Vector3 FindNearestPoint(const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ))
 - Vector3[]@ FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ))
 - Variant GetAttribute(const String&) const
 - Variant GetAttributeDefault(const String&) const
@@ -3058,7 +3058,7 @@ Methods:
 - bool Load(File@, bool = false)
 - bool LoadXML(const XMLElement&, bool = false)
 - void MarkNetworkUpdate() const
-- Vector3 MoveAlongSurface()
+- Vector3 MoveAlongSurface(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ), uint = 3)
 - Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ))
 - void Remove()
 - void RemoveInstanceDefault()