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Remove AttributeAnimation.h from master.

Aster Jian 11 年之前
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88ca8a56b5
共有 1 個文件被更改,包括 0 次插入137 次删除
  1. 0 137
      Source/Engine/Scene/AttributeAnimation.h

+ 0 - 137
Source/Engine/Scene/AttributeAnimation.h

@@ -1,137 +0,0 @@
-//
-// Copyright (c) 2008-2014 the Urho3D project.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-#pragma once
-
-#include "Resource.h"
-#include "Variant.h"
-
-namespace Urho3D
-{
-
-class ObjectAnimation;
-class XMLElement;
-
-/// Cycle mode.
-enum CycleMode
-{
-    /// Loop mode.
-    CM_LOOP = 0,
-    /// Clamp mode.
-    CM_CLAMP,
-    /// Pingpong Mode.
-    CM_PINGPONG,
-};
-
-/// Attribute key frame
-struct AttributeKeyFrame
-{
-    /// Time.
-    float time_;
-    /// Value.
-    Variant value_;
-};
-
-/// Attribute event frame.
-struct AttributeEventFrame
-{
-    /// Time.
-    float time_;
-    /// Event type.
-    StringHash eventType_;
-    /// Event data.
-    VariantMap eventData_;
-};
-
-/// Base class for attribute animation.
-class URHO3D_API AttributeAnimation : public Resource
-{
-    OBJECT(AttributeAnimation);
-
-public:
-    /// Construct.
-    AttributeAnimation(Context* context);
-    /// Destruct.
-    virtual ~AttributeAnimation();
-    /// Register object factory.
-    static void RegisterObject(Context* context);
-    
-    /// Load resource. Return true if successful.
-    virtual bool Load(Deserializer& source);
-    /// Save resource. Return true if successful.
-    virtual bool Save(Serializer& dest) const;
-    /// Load from XML data. Return true if successful.
-    bool LoadXML(const XMLElement& source);
-    /// Save as XML data. Return true if successful.
-    bool SaveXML(XMLElement& dest) const;
-
-    /// Set object animation.
-    void SetObjectAnimation(ObjectAnimation* objectAnimation);
-    /// Set cycle mode.
-    void SetCycleMode(CycleMode cycleMode);
-    /// Set value type.
-    void SetValueType(VariantType valueType);
-    /// Set key frame.
-    bool SetKeyFrame(float time, const Variant& value);
-    /// Set event frame.
-    void SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData = VariantMap());
-
-    /// Return object animation.
-    ObjectAnimation* GetObjectAnimation() const;
-    /// Return cycle mode.
-    CycleMode GetCycleMode() const { return cycleMode_; }
-    /// Return value type.
-    VariantType GetValueType() const { return valueType_; }
-    /// Is interpolatable.
-    bool IsInterpolatable() const { return isInterpolatable_; }
-    /// Return begin time.
-    float GetBeginTime() const { return beginTime_; }
-    /// Return end time.
-    float GetEndTime() const { return endTime_; }
-    /// Calculate scaled time.
-    float CalculateScaledTime(float currentTime) const;
-    /// Return all key frames.
-    const Vector<AttributeKeyFrame>& GetKeyFrames() const { return keyframes_; }
-    /// Return all event frames between time.
-    void GetEventFrames(float beginTime, float endTime, Vector<const AttributeEventFrame*>& eventFrames) const;
-
-protected:
-
-    /// Object animation.
-    WeakPtr<ObjectAnimation> objectAnimation_;
-    /// Cycle mode.
-    CycleMode cycleMode_;
-    /// Value type.
-    VariantType valueType_;
-    /// Is interpolatable.
-    bool isInterpolatable_;
-    /// Begin time.
-    float beginTime_;
-    /// End time.
-    float endTime_;
-    /// Key frames.
-    Vector<AttributeKeyFrame> keyframes_;
-    /// Event frames.
-    Vector<AttributeEventFrame> eventFrames_;
-};
-
-}