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@@ -1558,7 +1558,7 @@ void BuildAndSaveMaterial(aiMaterial* material, HashSet<String>& usedTextures)
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if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), stringVal) == AI_SUCCESS)
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specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
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if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0), stringVal) == AI_SUCCESS)
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- specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
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+ lightmapTexName = GetFileNameAndExtension(FromAIString(stringVal));
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if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE, 0), stringVal) == AI_SUCCESS)
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emissiveTexName = GetFileNameAndExtension(FromAIString(stringVal));
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if (!noMaterialDiffuseColor_)
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