Browse Source

Merge pull request #737 from nemerle/master

Fix lightmap texture imports - likely copy-paste error
Lasse Öörni 10 years ago
parent
commit
932ed33e34
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Source/Tools/AssetImporter/AssetImporter.cpp

+ 1 - 1
Source/Tools/AssetImporter/AssetImporter.cpp

@@ -1558,7 +1558,7 @@ void BuildAndSaveMaterial(aiMaterial* material, HashSet<String>& usedTextures)
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), stringVal) == AI_SUCCESS)
         specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0), stringVal) == AI_SUCCESS)
-        specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
+        lightmapTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE, 0), stringVal) == AI_SUCCESS)
         emissiveTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (!noMaterialDiffuseColor_)