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@@ -945,8 +945,7 @@ Texture2D* Renderer::GetScreenBuffer(int width, int height, unsigned format, boo
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{
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SharedPtr<Texture2D> newBuffer(new Texture2D(context_));
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newBuffer->SetSize(width, height, format, depthStencil ? TEXTURE_DEPTHSTENCIL : TEXTURE_RENDERTARGET);
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- if (filtered)
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- newBuffer->SetFilterMode(FILTER_BILINEAR);
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+ newBuffer->SetFilterMode(filtered ? FILTER_BILINEAR : FILTER_NEAREST);
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newBuffer->ResetUseTimer();
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screenBuffers_[searchKey].Push(newBuffer);
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LOGDEBUG("Allocated new screen buffer size " + String(width) + "x" + String(height) + " format " + String(format));
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