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@@ -216,13 +216,13 @@ For activating the MinGW toolchain, and to allow it to find the correct compiler
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Execute cmake_mingw.sh then go to the build tree to execute make command. After the build is complete, the Windows executables can be found in the build tree's "bin" subdirectory.
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Execute cmake_mingw.sh then go to the build tree to execute make command. After the build is complete, the Windows executables can be found in the build tree's "bin" subdirectory.
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-\section Building_Emscripten Emscripten build process
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+\section Building_Emscripten Emscripten build process (EXPERIMENTAL)
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> WHAT DOESN'T WORK:
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> WHAT DOESN'T WORK:
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-> - %Sound.
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+> - ~~%Sound.~~
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> - %Terrain rendering.
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> - %Terrain rendering.
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> - Networking. Javascript can only use http and websockets protocols so it's not likely that kNet will ever function.
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> - Networking. Javascript can only use http and websockets protocols so it's not likely that kNet will ever function.
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-> - Mouse locking.
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+> - ~~Mouse locking.~~
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> - All the scripting support: AngelScript and Lua/LuaJIT.
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> - All the scripting support: AngelScript and Lua/LuaJIT.
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This section assumes you have already updated, installed, and activated the latest Emscripten (trans-)compiler toolchain on your host system as per described in http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html.
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This section assumes you have already updated, installed, and activated the latest Emscripten (trans-)compiler toolchain on your host system as per described in http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html.
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