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Use full URL so that SF.net can display our logo correctly there.
Mark Emscripten build support as experimental.

Yao Wei Tjong 姚伟忠 11 years ago
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9bf0d95b33
2 changed files with 7 additions and 7 deletions
  1. 3 3
      Docs/GettingStarted.dox
  2. 4 4
      README.md

+ 3 - 3
Docs/GettingStarted.dox

@@ -216,13 +216,13 @@ For activating the MinGW toolchain, and to allow it to find the correct compiler
 
 Execute cmake_mingw.sh then go to the build tree to execute make command. After the build is complete, the Windows executables can be found in the build tree's "bin" subdirectory.
 
-\section Building_Emscripten Emscripten build process
+\section Building_Emscripten Emscripten build process (EXPERIMENTAL)
 
 > WHAT DOESN'T WORK:
->    - %Sound.
+>    - ~~%Sound.~~
 >    - %Terrain rendering.
 >    - Networking. Javascript can only use http and websockets protocols so it's not likely that kNet will ever function.
->    - Mouse locking.
+>    - ~~Mouse locking.~~
 >    - All the scripting support: AngelScript and Lua/LuaJIT.
 
 This section assumes you have already updated, installed, and activated the latest Emscripten (trans-)compiler toolchain on your host system as per described in http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html.

+ 4 - 4
README.md

@@ -1,13 +1,13 @@
-#Urho3D
+![Urho3D logo](https://github.com/urho3d/Urho3D/blob/master/bin/Data/Textures/LogoLarge.png)
 
-![Urho3D logo](bin/Data/Textures/LogoLarge.png)
+#Urho3D
 
 **Urho3D** is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
 
-Main website: http://urho3d.github.io/
+Main website: [http://urho3d.github.io/](http://urho3d.github.io/)
 
 ##License
-Licensed under the MIT license, see [License.txt](License.txt) for details.
+Licensed under the MIT license, see [License.txt](https://github.com/urho3d/Urho3D/blob/master/License.txt) for details.
 
 ##Credits
 Urho3D development, contributions and bugfixes by: