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@@ -1,127 +0,0 @@
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-//
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-// Copyright (c) 2008-2014 the Urho3D project.
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to deal
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-// in the Software without restriction, including without limitation the rights
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-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-// copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-// THE SOFTWARE.
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-//
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-
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-#include "Precompiled.h"
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-#include "AttributeAnimation.h"
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-#include "Log.h"
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-#include "Scene.h"
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-#include "SceneEvents.h"
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-#include "SceneObject.h"
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-
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-#include "DebugNew.h"
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-
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-namespace Urho3D
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-{
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-
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-SceneObject::SceneObject(Context* context) :
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- Serializable(context),
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- animationTime_(0.0f)
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-{
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-}
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-
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-SceneObject::~SceneObject()
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-{
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-}
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-
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-void SceneObject::SetAttributeAnimation(const String& name, AttributeAnimation* animation)
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-{
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- if (!animation)
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- {
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- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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- {
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- if (i->first_->name_.Contains(name, true))
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- {
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- attributeAnimations_.Erase(i);
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- break;
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- }
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- }
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-
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- if (attributeAnimations_.Empty())
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- UnsubscribeFromEvent(GetScene(), E_SCENEPOSTUPDATE);
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- }
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- else
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- {
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- const Vector<AttributeInfo>* attributes = GetAttributes();
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- if (!attributes)
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- {
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- LOGERROR(GetTypeName() + " has no attributes");
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- return;
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- }
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-
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- for (Vector<AttributeInfo>::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i)
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- {
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- const AttributeInfo* attributeInfo = &(*i);
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- if (!attributeInfo->name_.Compare(name, true))
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- {
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- // Check that the new value's type matches the attribute type
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- if (animation->GetValueType() == attributeInfo->type_)
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- {
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- if (attributeAnimations_.Empty())
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- {
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- // Reset anmation time
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- animationTime_ = 0.0f;
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-
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- SubscribeToEvent(GetScene(), E_SCENEPOSTUPDATE, HANDLER(SceneObject, HandleScenePostUpdate));
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- }
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-
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- attributeAnimations_[attributeInfo] = SharedPtr<AttributeAnimation>(animation);
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- return;
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- }
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- }
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- }
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-
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- LOGERROR("Could not find attribute " + name + " in " + GetTypeName());
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- }
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-}
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-
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-AttributeAnimation* SceneObject::GetAttributeAnimation(const String& name) const
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-{
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- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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- {
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- if (i->first_->name_.Contains(name, true))
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- return i->second_;
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- }
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-
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- return 0;
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-}
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-
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-void SceneObject::UpdateAttributeAnimations(float timeStep)
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-{
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- animationTime_ += timeStep;
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-
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- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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- {
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- Variant animationValue;
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- i->second_->GetValue(animationTime_, animationValue);
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-
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- OnSetAttribute(*i->first_, animationValue);
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- }
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-}
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-
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-void SceneObject::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
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-{
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- using namespace ScenePostUpdate;
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-
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- UpdateAttributeAnimations(eventData[P_TIMESTEP].GetFloat());
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-}
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-
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-}
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