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@@ -129,7 +129,7 @@ void InitScene()
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Node@ zoneNode = testScene.CreateChild("Zone");
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Zone@ zone = zoneNode.CreateComponent("Zone");
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- zone.ambientColor = Color(0.1, 0.1, 0.1);
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+ zone.ambientColor = Color(0.15, 0.15, 0.15);
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zone.fogColor = Color(0.5, 0.5, 0.7);
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zone.fogStart = 100.0;
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zone.fogEnd = 300.0;
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@@ -137,7 +137,7 @@ void InitScene()
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{
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Node@ lightNode = testScene.CreateChild("GlobalLight");
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- lightNode.direction = Vector3(0.35, -0.5, 0.425);
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+ lightNode.direction = Vector3(0.3, -0.5, 0.425);
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Light@ light = lightNode.CreateComponent("Light");
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light.lightType = LIGHT_DIRECTIONAL;
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