Explorar o código

Fixed PhysicsWorld::DrawDebugGeometry() not exposed to Lua. Closes #133.

Lasse Öörni %!s(int64=12) %!d(string=hai) anos
pai
achega
b1573df336
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      Source/Engine/LuaScript/pkgs/Physics/PhysicsWorld.pkg

+ 1 - 0
Source/Engine/LuaScript/pkgs/Physics/PhysicsWorld.pkg

@@ -35,6 +35,7 @@ class PhysicsWorld : public Component
     // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
 
 
+    void DrawDebugGeometry(bool depthTest);
     void RemoveCachedGeometry(Model* model);
     void RemoveCachedGeometry(Model* model);
 
 
     Vector3 GetGravity() const;
     Vector3 GetGravity() const;