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// void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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// void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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