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+//
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+// Copyright (c) 2008-2014 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "Precompiled.h"
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+#include "AttributeAnimation.h"
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+#include "Log.h"
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+#include "Scene.h"
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+#include "SceneEvents.h"
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+#include "SceneObject.h"
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+
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+#include "DebugNew.h"
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+
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+namespace Urho3D
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+{
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+
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+SceneObject::SceneObject(Context* context) :
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+ Serializable(context),
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+ animationTime_(0.0f)
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+{
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+}
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+
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+SceneObject::~SceneObject()
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+{
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+}
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+
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+void SceneObject::SetAttributeAnimation(const String& name, AttributeAnimation* animation)
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+{
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+ if (!animation)
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+ {
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+ for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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+ {
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+ if (i->first_->name_.Contains(name, true))
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+ {
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+ attributeAnimations_.Erase(i);
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+ break;
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+ }
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+ }
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+
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+ if (attributeAnimations_.Empty())
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+ UnsubscribeFromEvent(GetScene(), E_SCENEPOSTUPDATE);
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+ }
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+ else
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+ {
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+ const Vector<AttributeInfo>* attributes = GetAttributes();
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+ if (!attributes)
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+ {
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+ LOGERROR(GetTypeName() + " has no attributes");
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+ return;
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+ }
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+
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+ for (Vector<AttributeInfo>::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i)
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+ {
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+ const AttributeInfo* attributeInfo = &(*i);
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+ if (!attributeInfo->name_.Compare(name, true))
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+ {
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+ // Check that the new value's type matches the attribute type
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+ if (animation->GetValueType() == attributeInfo->type_)
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+ {
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+ if (attributeAnimations_.Empty())
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+ {
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+ // Reset anmation time
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+ animationTime_ = 0.0f;
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+
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+ SubscribeToEvent(GetScene(), E_SCENEPOSTUPDATE, HANDLER(SceneObject, HandleScenePostUpdate));
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+ }
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+
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+ attributeAnimations_[attributeInfo] = SharedPtr<AttributeAnimation>(animation);
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+ return;
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+ }
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+ }
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+ }
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+
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+ LOGERROR("Could not find attribute " + name + " in " + GetTypeName());
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+ }
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+}
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+
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+AttributeAnimation* SceneObject::GetAttributeAnimation(const String& name) const
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+{
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+ for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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+ {
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+ if (i->first_->name_.Contains(name, true))
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+ return i->second_;
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+ }
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+
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+ return 0;
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+}
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+
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+void SceneObject::UpdateAttributeAnimations(float timeStep)
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+{
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+ animationTime_ += timeStep;
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+
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+ for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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+ {
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+ Variant animationValue;
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+ i->second_->GetValue(animationTime_, animationValue);
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+
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+ OnSetAttribute(*i->first_, animationValue);
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+ }
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+}
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+
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+void SceneObject::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
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+{
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+ using namespace ScenePostUpdate;
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+
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+ UpdateAttributeAnimations(eventData[P_TIMESTEP].GetFloat());
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+}
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+
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+}
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