@@ -98,7 +98,7 @@ static void ApplyResultCallback(ik_node_t* ikNode, vec3_t position, quat_t rotat
{
Node* node = (Node*)ikNode->user_data;
node->SetWorldRotation(QuatIK2Urho(&rotation));
- //node->SetWorldPosition(Vec3IK2Urho(&position));
+ node->SetWorldPosition(Vec3IK2Urho(&position));
}
// ----------------------------------------------------------------------------