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Update RampGenerator documentation. Add contributor credit.

Lasse Öörni пре 8 година
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3 измењених фајлова са 4 додато и 0 уклоњено
  1. 2 0
      Docs/Reference.dox
  2. 1 0
      Docs/Urho3D.dox
  3. 1 0
      README.md

+ 2 - 0
Docs/Reference.dox

@@ -3211,11 +3211,13 @@ The -c option enables LZ4 compression on the files. The -q option enables the op
 \section Tools_RampGenerator RampGenerator
 
 Creates 1D and 2D ramp textures for use in light attenuation and spotlight spot shapes.
+Alternatively bakes the image from .ies input file.
 
 Usage:
 
 \verbatim
 RampGenerator <output file> <width> <power> [dimensions]
+RampGenerator <input file> <output png file> <width> [dimensions]
 \endverbatim
 
 The output is saved in PNG format. The power parameter is fed into the pow() function to determine ramp shape; higher value gives more brightness and more abrupt fade at the edge.

+ 1 - 0
Docs/Urho3D.dox

@@ -111,6 +111,7 @@ Urho3D development, contributions and bugfixes by:
 - Pranjal Raihan
 - Mariusz Richtscheid
 - Nick Royer
+- Jonathan Sandusky
 - Miika Santala
 - Anatoly Sennov
 - Matan Shukry

+ 1 - 0
README.md

@@ -65,6 +65,7 @@ Urho3D development, contributions and bugfixes by:
 - Pranjal Raihan
 - Mariusz Richtscheid
 - Nick Royer
+- Jonathan Sandusky
 - Miika Santala
 - Anatoly Sennov
 - Matan Shukry