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Use non-zero default edge offset for Sprite2D.

Eugene Kozlov 7 years ago
parent
commit
cfb56e54d8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Source/Urho3D/Urho2D/Sprite2D.cpp

+ 1 - 1
Source/Urho3D/Urho2D/Sprite2D.cpp

@@ -39,7 +39,7 @@ Sprite2D::Sprite2D(Context* context) :
     Resource(context),
     hotSpot_(0.5f, 0.5f),
     offset_(0, 0),
-    edgeOffset_(0.0f)
+    edgeOffset_(M_LARGE_EPSILON)
 {
 
 }