@@ -2116,7 +2116,8 @@ void Graphics::WindowResized()
width_ = newWidth;
height_ = newHeight;
- // Reset rendertargets and viewport for the new screen size
+ // Reset rendertargets and viewport for the new screen size. Also clean up any FBO's, as they may be screen size dependent
+ CleanupFramebuffers();
ResetRenderTargets();
LOGDEBUGF("Window was resized to %dx%d", width_, height_);