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@@ -2116,7 +2116,8 @@ void Graphics::WindowResized()
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width_ = newWidth;
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height_ = newHeight;
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- // Reset rendertargets and viewport for the new screen size
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+ // Reset rendertargets and viewport for the new screen size. Also clean up any FBO's, as they may be screen size dependent
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+ CleanupFramebuffers();
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ResetRenderTargets();
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LOGDEBUGF("Window was resized to %dx%d", width_, height_);
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