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@@ -59,7 +59,7 @@ public:
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/// Set backup texture to use when rendering to this texture.
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/// Set backup texture to use when rendering to this texture.
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void SetBackupTexture(Texture* texture);
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void SetBackupTexture(Texture* texture);
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/// Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more.
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/// Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more.
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- void SetMipsToSkip(int quality, int mips);
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+ void SetMipsToSkip(int quality, int toSkip);
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/// Dirty the parameters.
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/// Dirty the parameters.
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void SetParametersDirty();
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void SetParametersDirty();
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/// Update changed parameters to OpenGL. Called by Graphics when binding the texture.
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/// Update changed parameters to OpenGL. Called by Graphics when binding the texture.
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